Defines

Description

Defines are variables used for giving human-readable names to things like animation IDs and such.

Variables

NPC Actions

ACT_180_LEFT

Value: 114
Type: number
For use with: _EntSetActivity()

ACT_180_RIGHT

Value: 115
Type: number
For use with: _EntSetActivity()

ACT_90_LEFT

Value: 116
Type: number
For use with: _EntSetActivity()

ACT_90_RIGHT

Value: 117
Type: number
For use with: _EntSetActivity()

ACT_ARM

Value: 67
Type: number
For use with: _EntSetActivity()

ACT_BARNACLE_CHEW

Value: 152
Type: number
For use with: _EntSetActivity()

ACT_BARNACLE_CHOMP

Value: 151
Type: number
For use with: _EntSetActivity()

ACT_BARNACLE_HIT

Value: 149
Type: number
For use with: _EntSetActivity()

ACT_BARNACLE_PULL

Value: 150
Type: number
For use with: _EntSetActivity()

ACT_BIG_FLINCH

Value: 62
Type: number
For use with: _EntSetActivity()

ACT_BUSY_LEAN_BACK

Value: 341
Type: number
For use with: _EntSetActivity()

ACT_BUSY_LEAN_BACK_ENTRY

Value: 342
Type: number
For use with: _EntSetActivity()

ACT_BUSY_LEAN_BACK_EXIT

Value: 343
Type: number
For use with: _EntSetActivity()

ACT_BUSY_LEAN_LEFT

Value: 338
Type: number
For use with: _EntSetActivity()

ACT_BUSY_LEAN_LEFT_ENTRY

Value: 339
Type: number
For use with: _EntSetActivity()

ACT_BUSY_LEAN_LEFT_EXIT

Value: 340
Type: number
For use with: _EntSetActivity()

ACT_BUSY_QUEUE

Value: 351
Type: number
For use with: _EntSetActivity()

ACT_BUSY_SIT_CHAIR

Value: 347
Type: number
For use with: _EntSetActivity()

ACT_BUSY_SIT_CHAIR_ENTRY

Value: 348
Type: number
For use with: _EntSetActivity()

ACT_BUSY_SIT_CHAIR_EXIT

Value: 349
Type: number
For use with: _EntSetActivity()

ACT_BUSY_SIT_GROUND

Value: 344
Type: number
For use with: _EntSetActivity()

ACT_BUSY_SIT_GROUND_ENTRY

Value: 345
Type: number
For use with: _EntSetActivity()

ACT_BUSY_SIT_GROUND_EXIT

Value: 346
Type: number
For use with: _EntSetActivity()

ACT_BUSY_STAND

Value: 350
Type: number
For use with: _EntSetActivity()

ACT_CLIMB_DISMOUNT

Value: 35
Type: number
For use with: _EntSetActivity()

ACT_CLIMB_DOWN

Value: 34
Type: number
For use with: _EntSetActivity()

ACT_CLIMB_UP

Value: 33
Type: number
For use with: _EntSetActivity()

ACT_COMBAT_IDLE

Value: 94
Type: number
For use with: _EntSetActivity()

ACT_COVER

Value: 3
Type: number
For use with: _EntSetActivity()

ACT_COVER_LOW

Value: 5
Type: number
For use with: _EntSetActivity()

ACT_COVER_LOW_RPG

Value: 312
Type: number
For use with: _EntSetActivity()

ACT_COVER_MED

Value: 4
Type: number
For use with: _EntSetActivity()

ACT_COVER_PISTOL_LOW

Value: 263
Type: number
For use with: _EntSetActivity()

ACT_COVER_SMG1_LOW

Value: 264
Type: number
For use with: _EntSetActivity()

ACT_COWER

Value: 60
Type: number
For use with: _EntSetActivity()

ACT_CROSSBOW_DRAW_UNLOADED

Value: 417
Type: number
For use with: _EntSetActivity()

ACT_CROSSBOW_FIDGET_UNLOADED

Value: 419
Type: number
For use with: _EntSetActivity()

ACT_CROSSBOW_IDLE_UNLOADED

Value: 418
Type: number
For use with: _EntSetActivity()

ACT_CROUCH

Value: 44
Type: number
For use with: _EntSetActivity()

ACT_CROUCHIDLE

Value: 45
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_GRENADEIDLE

Value: 370
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_GRENADEREADY

Value: 371
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_PRIMARYATTACK

Value: 372
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_SHIELD_ATTACK

Value: 389
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_SHIELD_DOWN

Value: 387
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_SHIELD_KNOCKBACK

Value: 390
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_SHIELD_UP

Value: 386
Type: number
For use with: _EntSetActivity()

ACT_CROUCHING_SHIELD_UP_IDLE

Value: 388
Type: number
For use with: _EntSetActivity()

ACT_DEEPIDLE1

Value: 443
Type: number
For use with: _EntSetActivity()

ACT_DEEPIDLE2

Value: 444
Type: number
For use with: _EntSetActivity()

ACT_DEEPIDLE3

Value: 445
Type: number
For use with: _EntSetActivity()

ACT_DEEPIDLE4

Value: 446
Type: number
For use with: _EntSetActivity()

ACT_DEPLOY

Value: 401
Type: number
For use with: _EntSetActivity()

ACT_DEPLOY_IDLE

Value: 402
Type: number
For use with: _EntSetActivity()

ACT_DIEBACKWARD

Value: 21
Type: number
For use with: _EntSetActivity()

ACT_DIEFORWARD

Value: 22
Type: number
For use with: _EntSetActivity()

ACT_DIERAGDOLL

Value: 24
Type: number
For use with: _EntSetActivity()

ACT_DIESIMPLE

Value: 20
Type: number
For use with: _EntSetActivity()

ACT_DIEVIOLENT

Value: 23
Type: number
For use with: _EntSetActivity()

ACT_DIE_BACKSHOT

Value: 101
Type: number
For use with: _EntSetActivity()

ACT_DIE_BACKSIDE

Value: 357
Type: number
For use with: _EntSetActivity()

ACT_DIE_BARNACLE_SWALLOW

Value: 352
Type: number
For use with: _EntSetActivity()

ACT_DIE_CHESTSHOT

Value: 99
Type: number
For use with: _EntSetActivity()

ACT_DIE_FRONTSIDE

Value: 355
Type: number
For use with: _EntSetActivity()

ACT_DIE_GUTSHOT

Value: 100
Type: number
For use with: _EntSetActivity()

ACT_DIE_HEADSHOT

Value: 98
Type: number
For use with: _EntSetActivity()

ACT_DIE_LEFTSIDE

Value: 358
Type: number
For use with: _EntSetActivity()

ACT_DIE_RIGHTSIDE

Value: 356
Type: number
For use with: _EntSetActivity()

ACT_DISARM

Value: 68
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_30CAL

Value: 574
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_BAZOOKA

Value: 598
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_BOLT

Value: 538
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_GREASE

Value: 562
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_GREN

Value: 580
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_KNIFE

Value: 586
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_MG

Value: 568
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_MP40

Value: 550
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_MP44

Value: 556
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_PISTOL

Value: 526
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_PSCHRECK

Value: 604
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_RIFLE

Value: 532
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_SPADE

Value: 592
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_AIM_TOMMY

Value: 544
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_ZOOMED

Value: 514
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA

Value: 622
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_ZOOM_BOLT

Value: 616
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK

Value: 628
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCHWALK_ZOOM_TOMMY

Value: 610
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_30CAL

Value: 573
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_BAZOOKA

Value: 597
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_BOLT

Value: 537
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_GREASE

Value: 561
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_GREN

Value: 579
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_KNIFE

Value: 585
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_MG

Value: 567
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_MP40

Value: 549
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_MP44

Value: 555
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_PISTOL

Value: 525
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_PSCHRECK

Value: 603
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_RIFLE

Value: 531
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_SPADE

Value: 591
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_AIM_TOMMY

Value: 543
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_ZOOMED

Value: 513
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_ZOOM_BAZOOKA

Value: 621
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_ZOOM_BOLT

Value: 615
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_ZOOM_PSCHRECK

Value: 627
Type: number
For use with: _EntSetActivity()

ACT_DOD_CROUCH_ZOOM_TOMMY

Value: 609
Type: number
For use with: _EntSetActivity()

ACT_DOD_DEPLOYED

Value: 509
Type: number
For use with: _EntSetActivity()

ACT_DOD_DEPLOY_30CAL

Value: 635
Type: number
For use with: _EntSetActivity()

ACT_DOD_DEPLOY_MG

Value: 634
Type: number
For use with: _EntSetActivity()

ACT_DOD_DEPLOY_RIFLE

Value: 632
Type: number
For use with: _EntSetActivity()

ACT_DOD_DEPLOY_TOMMY

Value: 633
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_AREACLEAR

Value: 737
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_BACKUP

Value: 730
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_CEASEFIRE

Value: 750
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_COVERINGFIRE

Value: 738
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_DISPLACE

Value: 743
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_ENEMYAHEAD

Value: 746
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_ENEMYBEHIND

Value: 747
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_ENEMYLEFT

Value: 732
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_ENEMYRIGHT

Value: 731
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_ENEMYSPOTTED

Value: 742
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_FALLBACK

Value: 726
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_FLANKLEFT

Value: 734
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_FLANKRIGHT

Value: 736
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_GOGOGO

Value: 745
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_GRENADE

Value: 733
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_HOLDPOS

Value: 740
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_MGAHEAD

Value: 748
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_MOVEOUT

Value: 735
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_MOVEUPMG

Value: 749
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_NO

Value: 727
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PREPARE

Value: 744
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_AREACLEAR

Value: 756
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_BACKUP

Value: 755
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_CEASEFIRE

Value: 778
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_COVERINGFIRE

Value: 764
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_DISPLACE

Value: 770
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_ENEMYAHEAD

Value: 773
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_ENEMYBEHIND

Value: 774
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_ENEMYLEFT

Value: 761
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_ENEMYRIGHT

Value: 762
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_ENEMYSPOTTED

Value: 769
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_FALLBACK

Value: 757
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_FLANKLEFT

Value: 753
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_FLANKRIGHT

Value: 754
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_GOGOGO

Value: 772
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_GRENADE

Value: 763
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_HOLDPOS

Value: 765
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_MGAHEAD

Value: 775
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_MOVEOUT

Value: 752
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_MOVEUPMG

Value: 776
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_NO

Value: 760
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_PREPARE

Value: 771
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_SNIPER

Value: 758
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_SPREADOUT

Value: 766
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_STICKTOGETHER

Value: 767
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_TAKECOVER

Value: 768
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_USEGRENS

Value: 777
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_PRONE_YES

Value: 759
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_SNIPER

Value: 729
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_SPREADOUT

Value: 741
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_STICKTOGETHER

Value: 725
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_TAKECOVER

Value: 739
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_USEGRENS

Value: 751
Type: number
For use with: _EntSetActivity()

ACT_DOD_HS_YES

Value: 728
Type: number
For use with: _EntSetActivity()

ACT_DOD_IDLE_ZOOMED

Value: 511
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_30CAL

Value: 666
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_BAZOOKA

Value: 677
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_BOLT

Value: 646
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_DEPLOYED

Value: 517
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL

Value: 668
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_DEPLOYED_MG

Value: 665
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE

Value: 645
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_DEPLOYED_TOMMY

Value: 652
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_GREASE

Value: 658
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_GREN

Value: 670
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_KNIFE

Value: 673
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_MG

Value: 662
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_MP40

Value: 654
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_MP44

Value: 656
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PISTOL

Value: 660
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE

Value: 521
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_30CAL

Value: 667
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA

Value: 678
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_BOLT

Value: 648
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED

Value: 518
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL

Value: 669
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG

Value: 664
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE

Value: 644
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_TOMMY

Value: 653
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_GREASE

Value: 659
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_GREN

Value: 672
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_KNIFE

Value: 674
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_MG

Value: 663
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_MP40

Value: 655
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_MP44

Value: 657
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_PISTOL

Value: 661
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK

Value: 680
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_RIFLE

Value: 642
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_SPADE

Value: 676
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PRONE_TOMMY

Value: 651
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_PSCHRECK

Value: 679
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_RIFLE

Value: 640
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_SPADE

Value: 675
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRIMARYATTACK_TOMMY

Value: 650
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_30CAL

Value: 577
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_BAZOOKA

Value: 601
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_BOLT

Value: 541
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_GREASE

Value: 565
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_GREN

Value: 583
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_KNIFE

Value: 589
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_MG

Value: 571
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_MP40

Value: 553
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_MP44

Value: 559
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_PISTOL

Value: 529
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_PSCHRECK

Value: 607
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_RIFLE

Value: 535
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_SPADE

Value: 595
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_AIM_TOMMY

Value: 547
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_DEPLOYED

Value: 510
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_DEPLOY_30CAL

Value: 639
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_DEPLOY_MG

Value: 638
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_DEPLOY_RIFLE

Value: 636
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_DEPLOY_TOMMY

Value: 637
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_FORWARD_ZOOMED

Value: 516
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOMED

Value: 515
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_BAZOOKA

Value: 625
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_BOLT

Value: 619
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA

Value: 723
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_FORWARD_BOLT

Value: 722
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK

Value: 724
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_FORWARD_TOMMY

Value: 721
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_PSCHRECK

Value: 631
Type: number
For use with: _EntSetActivity()

ACT_DOD_PRONE_ZOOM_TOMMY

Value: 613
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_BAR

Value: 683
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_BAZOOKA

Value: 692
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_BOLT

Value: 686
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_DEPLOYED

Value: 519
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_DEPLOYED_30CAL

Value: 697
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_DEPLOYED_BAR

Value: 700
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_DEPLOYED_FG42

Value: 696
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_DEPLOYED_MG34

Value: 699
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_DEPLOYED_MG42

Value: 698
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_FG42

Value: 691
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_GARAND

Value: 681
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_GREASEGUN

Value: 689
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_K43

Value: 682
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_M1CARBINE

Value: 687
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_MP40

Value: 684
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_MP44

Value: 685
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PISTOL

Value: 690
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE

Value: 523
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_BAR

Value: 708
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_BAZOOKA

Value: 712
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_BOLT

Value: 704
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_DEPLOYED

Value: 520
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL

Value: 718
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR

Value: 716
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42

Value: 717
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34

Value: 720
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_DEPLOYED_MG42

Value: 719
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_FG42

Value: 711
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_GARAND

Value: 702
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_GREASEGUN

Value: 709
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_K43

Value: 705
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_M1CARBINE

Value: 703
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_MP40

Value: 706
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_MP44

Value: 707
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_PISTOL

Value: 701
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_PSCHRECK

Value: 714
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PRONE_THOMPSON

Value: 710
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_PSCHRECK

Value: 694
Type: number
For use with: _EntSetActivity()

ACT_DOD_RELOAD_THOMPSON

Value: 688
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_30CAL

Value: 576
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_BAZOOKA

Value: 600
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_BOLT

Value: 540
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_GREASE

Value: 564
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_GREN

Value: 582
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_KNIFE

Value: 588
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_MG

Value: 570
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_MP40

Value: 552
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_MP44

Value: 558
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_PISTOL

Value: 528
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_PSCHRECK

Value: 606
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_RIFLE

Value: 534
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_SPADE

Value: 594
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_AIM_TOMMY

Value: 546
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_ZOOM_BAZOOKA

Value: 624
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_ZOOM_BOLT

Value: 618
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_ZOOM_PSCHRECK

Value: 630
Type: number
For use with: _EntSetActivity()

ACT_DOD_RUN_ZOOM_TOMMY

Value: 612
Type: number
For use with: _EntSetActivity()

ACT_DOD_SECONDARYATTACK_BOLT

Value: 647
Type: number
For use with: _EntSetActivity()

ACT_DOD_SECONDARYATTACK_GREN

Value: 671
Type: number
For use with: _EntSetActivity()

ACT_DOD_SECONDARYATTACK_PRONE

Value: 522
Type: number
For use with: _EntSetActivity()

ACT_DOD_SECONDARYATTACK_PRONE_BOLT

Value: 649
Type: number
For use with: _EntSetActivity()

ACT_DOD_SECONDARYATTACK_PRONE_RIFLE

Value: 643
Type: number
For use with: _EntSetActivity()

ACT_DOD_SECONDARYATTACK_RIFLE

Value: 641
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_30CAL

Value: 572
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_BAZOOKA

Value: 596
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_BOLT

Value: 536
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_GREASE

Value: 560
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_GREN

Value: 578
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_KNIFE

Value: 584
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_MG

Value: 566
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_MP40

Value: 548
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_MP44

Value: 554
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_PISTOL

Value: 524
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_PSCHRECK

Value: 602
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_RIFLE

Value: 530
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_SPADE

Value: 590
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_AIM_TOMMY

Value: 542
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_ZOOM_BAZOOKA

Value: 620
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_ZOOM_BOLT

Value: 614
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_ZOOM_PSCHRECK

Value: 626
Type: number
For use with: _EntSetActivity()

ACT_DOD_STAND_ZOOM_TOMMY

Value: 608
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_30CAL

Value: 575
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_BAZOOKA

Value: 599
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_BOLT

Value: 539
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_GREASE

Value: 563
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_GREN

Value: 581
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_KNIFE

Value: 587
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_MG

Value: 569
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_MP40

Value: 551
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_MP44

Value: 557
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_PISTOL

Value: 527
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_PSCHRECK

Value: 605
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_RIFLE

Value: 533
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_SPADE

Value: 593
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_AIM_TOMMY

Value: 545
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_ZOOMED

Value: 512
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_ZOOM_BAZOOKA

Value: 623
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_ZOOM_BOLT

Value: 617
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_ZOOM_PSCHRECK

Value: 629
Type: number
For use with: _EntSetActivity()

ACT_DOD_WALK_ZOOM_TOMMY

Value: 611
Type: number
For use with: _EntSetActivity()

ACT_DOD_ZOOMLOAD_BAZOOKA

Value: 693
Type: number
For use with: _EntSetActivity()

ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA

Value: 713
Type: number
For use with: _EntSetActivity()

ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK

Value: 715
Type: number
For use with: _EntSetActivity()

ACT_DOD_ZOOMLOAD_PSCHRECK

Value: 695
Type: number
For use with: _EntSetActivity()

ACT_DO_NOT_DISTURB

Value: 153
Type: number
For use with: _EntSetActivity()

ACT_DYINGLOOP

Value: 361
Type: number
For use with: _EntSetActivity()

ACT_DYINGTODEAD

Value: 362
Type: number
For use with: _EntSetActivity()

ACT_FIRE_END

Value: 369
Type: number
For use with: _EntSetActivity()

ACT_FIRE_LOOP

Value: 368
Type: number
For use with: _EntSetActivity()

ACT_FIRE_START

Value: 367
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_CHEST

Value: 103
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_HEAD

Value: 102
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_LEFTARM

Value: 105
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_LEFTLEG

Value: 107
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_PHYSICS

Value: 109
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_RIGHTARM

Value: 106
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_RIGHTLEG

Value: 108
Type: number
For use with: _EntSetActivity()

ACT_FLINCH_STOMACH

Value: 104
Type: number
For use with: _EntSetActivity()

ACT_FLY

Value: 25
Type: number
For use with: _EntSetActivity()

ACT_GAUSS_SPINCYCLE

Value: 421
Type: number
For use with: _EntSetActivity()

ACT_GAUSS_SPINUP

Value: 420
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_BARNACLE_STRANGLE

Value: 353
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_BIG_FLINCH

Value: 130
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_BLAST

Value: 131
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_CHEST

Value: 133
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_HEAD

Value: 132
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_LEFTARM

Value: 135
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_LEFTLEG

Value: 137
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_RIGHTARM

Value: 136
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_RIGHTLEG

Value: 138
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_FLINCH_STOMACH

Value: 134
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_MELEE_ATTACK1

Value: 124
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_MELEE_ATTACK2

Value: 125
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_MELEE_ATTACK_SWING

Value: 280
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK1

Value: 122
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK1_LOW

Value: 126
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK2

Value: 123
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK2_LOW

Value: 127
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_AR1

Value: 265
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_AR2

Value: 266
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE

Value: 267
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_HMG1

Value: 268
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_ML

Value: 269
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_PISTOL

Value: 274
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW

Value: 275
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_SHOTGUN

Value: 273
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_SLAM

Value: 276
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_SMG1

Value: 270
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_SMG1_LOW

Value: 271
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_SMG2

Value: 272
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE

Value: 279
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_THROW

Value: 278
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RANGE_ATTACK_TRIPWIRE

Value: 277
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RELOAD

Value: 335
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RELOAD_PISTOL

Value: 336
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_RELOAD_SMG1

Value: 337
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_SMALL_FLINCH

Value: 129
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_LEFT

Value: 139
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_LEFT45

Value: 141
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_LEFT45_FLAT

Value: 145
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_LEFT90

Value: 143
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_LEFT90_FLAT

Value: 147
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_RIGHT

Value: 140
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_RIGHT45

Value: 142
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_RIGHT45_FLAT

Value: 146
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_RIGHT90

Value: 144
Type: number
For use with: _EntSetActivity()

ACT_GESTURE_TURN_RIGHT90_FLAT

Value: 148
Type: number
For use with: _EntSetActivity()

ACT_GET_DOWN

Value: 439
Type: number
For use with: _EntSetActivity()

ACT_GET_UP

Value: 440
Type: number
For use with: _EntSetActivity()

ACT_GLIDE

Value: 27
Type: number
For use with: _EntSetActivity()

ACT_GLOCK_SHOOTEMPTY

Value: 411
Type: number
For use with: _EntSetActivity()

ACT_GLOCK_SHOOT_RELOAD

Value: 412
Type: number
For use with: _EntSetActivity()

ACT_GRENADE_ROLL

Value: 404
Type: number
For use with: _EntSetActivity()

ACT_GRENADE_TOSS

Value: 405
Type: number
For use with: _EntSetActivity()

ACT_HANDGRENADE_THROW1

Value: 406
Type: number
For use with: _EntSetActivity()

ACT_HANDGRENADE_THROW2

Value: 407
Type: number
For use with: _EntSetActivity()

ACT_HANDGRENADE_THROW3

Value: 408
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK

Value: 783
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2

Value: 804
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW

Value: 839
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE

Value: 825
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE

Value: 846
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN

Value: 832
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL

Value: 790
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG

Value: 818
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN

Value: 811
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM

Value: 853
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1

Value: 797
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD

Value: 784
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_AR2

Value: 805
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_CROSSBOW

Value: 840
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_GRENADE

Value: 826
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_MELEE

Value: 847
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_PHYSGUN

Value: 833
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_PISTOL

Value: 791
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_RPG

Value: 819
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_SHOTGUN

Value: 812
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_SLAM

Value: 854
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_GESTURE_RELOAD_SMG1

Value: 798
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE

Value: 779
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_AR2

Value: 800
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROSSBOW

Value: 835
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH

Value: 781
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_AR2

Value: 802
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_CROSSBOW

Value: 837
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_GRENADE

Value: 823
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_MELEE

Value: 844
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_PHYSGUN

Value: 830
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_PISTOL

Value: 788
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_RPG

Value: 816
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_SHOTGUN

Value: 809
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_SLAM

Value: 851
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_CROUCH_SMG1

Value: 795
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_GRENADE

Value: 821
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_MELEE

Value: 842
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_PHYSGUN

Value: 828
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_PISTOL

Value: 786
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_RPG

Value: 814
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_SHOTGUN

Value: 807
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_SLAM

Value: 849
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_IDLE_SMG1

Value: 793
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP

Value: 785
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_AR2

Value: 806
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_CROSSBOW

Value: 841
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_GRENADE

Value: 827
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_MELEE

Value: 848
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_PHYSGUN

Value: 834
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_PISTOL

Value: 792
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_RPG

Value: 820
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_SHOTGUN

Value: 813
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_SLAM

Value: 855
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_JUMP_SMG1

Value: 799
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN

Value: 780
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_AR2

Value: 801
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_CROSSBOW

Value: 836
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_GRENADE

Value: 822
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_MELEE

Value: 843
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_PHYSGUN

Value: 829
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_PISTOL

Value: 787
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_RPG

Value: 815
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_SHOTGUN

Value: 808
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_SLAM

Value: 850
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_RUN_SMG1

Value: 794
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH

Value: 782
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_AR2

Value: 803
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_CROSSBOW

Value: 838
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_GRENADE

Value: 824
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_MELEE

Value: 845
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_PHYSGUN

Value: 831
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_PISTOL

Value: 789
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_RPG

Value: 817
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_SHOTGUN

Value: 810
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_SLAM

Value: 852
Type: number
For use with: _EntSetActivity()

ACT_HL2MP_WALK_CROUCH_SMG1

Value: 796
Type: number
For use with: _EntSetActivity()

ACT_HOP

Value: 30
Type: number
For use with: _EntSetActivity()

ACT_HOVER

Value: 26
Type: number
For use with: _EntSetActivity()

ACT_IDLE

Value: 1
Type: number
For use with: _EntSetActivity()

ACT_IDLETORUN

Value: 436
Type: number
For use with: _EntSetActivity()

ACT_IDLE_AGITATED

Value: 74
Type: number
For use with: _EntSetActivity()

ACT_IDLE_AIM_AGITATED

Value: 83
Type: number
For use with: _EntSetActivity()

ACT_IDLE_AIM_RELAXED

Value: 81
Type: number
For use with: _EntSetActivity()

ACT_IDLE_AIM_RIFLE_STIMULATED

Value: 297
Type: number
For use with: _EntSetActivity()

ACT_IDLE_AIM_STIMULATED

Value: 82
Type: number
For use with: _EntSetActivity()

ACT_IDLE_ANGRY

Value: 71
Type: number
For use with: _EntSetActivity()

ACT_IDLE_ANGRY_MELEE

Value: 308
Type: number
For use with: _EntSetActivity()

ACT_IDLE_ANGRY_PISTOL

Value: 285
Type: number
For use with: _EntSetActivity()

ACT_IDLE_ANGRY_RPG

Value: 311
Type: number
For use with: _EntSetActivity()

ACT_IDLE_ANGRY_SHOTGUN

Value: 286
Type: number
For use with: _EntSetActivity()

ACT_IDLE_ANGRY_SMG1

Value: 283
Type: number
For use with: _EntSetActivity()

ACT_IDLE_MANNEDGUN

Value: 306
Type: number
For use with: _EntSetActivity()

ACT_IDLE_MELEE

Value: 307
Type: number
For use with: _EntSetActivity()

ACT_IDLE_ON_FIRE

Value: 110
Type: number
For use with: _EntSetActivity()

ACT_IDLE_PACKAGE

Value: 287
Type: number
For use with: _EntSetActivity()

ACT_IDLE_PISTOL

Value: 284
Type: number
For use with: _EntSetActivity()

ACT_IDLE_RELAXED

Value: 72
Type: number
For use with: _EntSetActivity()

ACT_IDLE_RIFLE

Value: 281
Type: number
For use with: _EntSetActivity()

ACT_IDLE_RPG

Value: 310
Type: number
For use with: _EntSetActivity()

ACT_IDLE_RPG_RELAXED

Value: 309
Type: number
For use with: _EntSetActivity()

ACT_IDLE_SHOTGUN_AGITATED

Value: 302
Type: number
For use with: _EntSetActivity()

ACT_IDLE_SHOTGUN_RELAXED

Value: 300
Type: number
For use with: _EntSetActivity()

ACT_IDLE_SHOTGUN_STIMULATED

Value: 301
Type: number
For use with: _EntSetActivity()

ACT_IDLE_SMG1

Value: 282
Type: number
For use with: _EntSetActivity()

ACT_IDLE_SMG1_RELAXED

Value: 291
Type: number
For use with: _EntSetActivity()

ACT_IDLE_SMG1_STIMULATED

Value: 292
Type: number
For use with: _EntSetActivity()

ACT_IDLE_STIMULATED

Value: 73
Type: number
For use with: _EntSetActivity()

ACT_IDLE_SUITCASE

Value: 289
Type: number
For use with: _EntSetActivity()

ACT_JUMP

Value: 29
Type: number
For use with: _EntSetActivity()

ACT_LAND

Value: 32
Type: number
For use with: _EntSetActivity()

ACT_LEAP

Value: 31
Type: number
For use with: _EntSetActivity()

ACT_LOOKBACK_LEFT

Value: 59
Type: number
For use with: _EntSetActivity()

ACT_LOOKBACK_RIGHT

Value: 58
Type: number
For use with: _EntSetActivity()

ACT_MELEE_ATTACK1

Value: 63
Type: number
For use with: _EntSetActivity()

ACT_MELEE_ATTACK2

Value: 64
Type: number
For use with: _EntSetActivity()

ACT_MELEE_ATTACK_SWING

Value: 258
Type: number
For use with: _EntSetActivity()

ACT_MELEE_ATTACK_SWING_GESTURE

Value: 128
Type: number
For use with: _EntSetActivity()

ACT_OBJ_ASSEMBLING

Value: 394
Type: number
For use with: _EntSetActivity()

ACT_OBJ_DETERIORATING

Value: 400
Type: number
For use with: _EntSetActivity()

ACT_OBJ_DISMANTLING

Value: 395
Type: number
For use with: _EntSetActivity()

ACT_OBJ_IDLE

Value: 398
Type: number
For use with: _EntSetActivity()

ACT_OBJ_PLACING

Value: 399
Type: number
For use with: _EntSetActivity()

ACT_OBJ_RUNNING

Value: 397
Type: number
For use with: _EntSetActivity()

ACT_OBJ_STARTUP

Value: 396
Type: number
For use with: _EntSetActivity()

ACT_OPEN_DOOR

Value: 359
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_GRENADEIDLE

Value: 373
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_GRENADEREADY

Value: 374
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_PRIMARYATTACK

Value: 375
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_SHIELD_ATTACK

Value: 379
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_SHIELD_DOWN

Value: 377
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_SHIELD_KNOCKBACK

Value: 380
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_SHIELD_UP

Value: 376
Type: number
For use with: _EntSetActivity()

ACT_OVERLAY_SHIELD_UP_IDLE

Value: 378
Type: number
For use with: _EntSetActivity()

ACT_PHYSCANNON_DETACH

Value: 354
Type: number
For use with: _EntSetActivity()

ACT_PHYSCANNON_UPGRADE

Value: 239
Type: number
For use with: _EntSetActivity()

ACT_PICKUP_GROUND

Value: 69
Type: number
For use with: _EntSetActivity()

ACT_PICKUP_RACK

Value: 70
Type: number
For use with: _EntSetActivity()

ACT_PLAYER_CROUCH_FIRE

Value: 432
Type: number
For use with: _EntSetActivity()

ACT_PLAYER_CROUCH_WALK_FIRE

Value: 433
Type: number
For use with: _EntSetActivity()

ACT_PLAYER_IDLE_FIRE

Value: 431
Type: number
For use with: _EntSetActivity()

ACT_PLAYER_RUN_FIRE

Value: 435
Type: number
For use with: _EntSetActivity()

ACT_PLAYER_WALK_FIRE

Value: 434
Type: number
For use with: _EntSetActivity()

ACT_POLICE_HARASS1

Value: 304
Type: number
For use with: _EntSetActivity()

ACT_POLICE_HARASS2

Value: 305
Type: number
For use with: _EntSetActivity()

ACT_PRONE_FORWARD

Value: 441
Type: number
For use with: _EntSetActivity()

ACT_PRONE_IDLE

Value: 442
Type: number
For use with: _EntSetActivity()

ACT_RANGE_AIM_AR2_LOW

Value: 262
Type: number
For use with: _EntSetActivity()

ACT_RANGE_AIM_LOW

Value: 259
Type: number
For use with: _EntSetActivity()

ACT_RANGE_AIM_PISTOL_LOW

Value: 261
Type: number
For use with: _EntSetActivity()

ACT_RANGE_AIM_SMG1_LOW

Value: 260
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK1

Value: 16
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK1_LOW

Value: 18
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK2

Value: 17
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK2_LOW

Value: 19
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_AR1

Value: 240
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_AR2

Value: 241
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_AR2_GRENADE

Value: 243
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_AR2_LOW

Value: 242
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_HMG1

Value: 244
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_ML

Value: 245
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_PISTOL

Value: 251
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_PISTOL_LOW

Value: 252
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_RPG

Value: 257
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_SHOTGUN

Value: 249
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_SHOTGUN_LOW

Value: 250
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_SLAM

Value: 253
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_SMG1

Value: 246
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_SMG1_LOW

Value: 247
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_SMG2

Value: 248
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_SNIPER_RIFLE

Value: 256
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_THROW

Value: 255
Type: number
For use with: _EntSetActivity()

ACT_RANGE_ATTACK_TRIPWIRE

Value: 254
Type: number
For use with: _EntSetActivity()

ACT_RAPPEL_LOOP

Value: 113
Type: number
For use with: _EntSetActivity()

ACT_RELOAD

Value: 65
Type: number
For use with: _EntSetActivity()

ACT_RELOAD_LOW

Value: 66
Type: number
For use with: _EntSetActivity()

ACT_RELOAD_PISTOL

Value: 331
Type: number
For use with: _EntSetActivity()

ACT_RELOAD_PISTOL_LOW

Value: 332
Type: number
For use with: _EntSetActivity()

ACT_RELOAD_SMG1

Value: 333
Type: number
For use with: _EntSetActivity()

ACT_RELOAD_SMG1_LOW

Value: 334
Type: number
For use with: _EntSetActivity()

ACT_RESET

Value: 0
Type: number
For use with: _EntSetActivity()

ACT_RIDE_MANNED_GUN

Value: 363
Type: number
For use with: _EntSetActivity()

ACT_ROLL_LEFT

Value: 40
Type: number
For use with: _EntSetActivity()

ACT_ROLL_RIGHT

Value: 41
Type: number
For use with: _EntSetActivity()

ACT_RPG_DRAW_UNLOADED

Value: 413
Type: number
For use with: _EntSetActivity()

ACT_RPG_FIDGET_UNLOADED

Value: 416
Type: number
For use with: _EntSetActivity()

ACT_RPG_HOLSTER_UNLOADED

Value: 414
Type: number
For use with: _EntSetActivity()

ACT_RPG_IDLE_UNLOADED

Value: 415
Type: number
For use with: _EntSetActivity()

ACT_RUN

Value: 10
Type: number
For use with: _EntSetActivity()

ACT_RUNTOIDLE

Value: 437
Type: number
For use with: _EntSetActivity()

ACT_RUN_AGITATED

Value: 80
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM

Value: 11
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM_AGITATED

Value: 89
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM_PISTOL

Value: 330
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM_RELAXED

Value: 87
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM_RIFLE

Value: 324
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM_RIFLE_STIMULATED

Value: 299
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM_SHOTGUN

Value: 328
Type: number
For use with: _EntSetActivity()

ACT_RUN_AIM_STIMULATED

Value: 88
Type: number
For use with: _EntSetActivity()

ACT_RUN_CROUCH

Value: 12
Type: number
For use with: _EntSetActivity()

ACT_RUN_CROUCH_AIM

Value: 13
Type: number
For use with: _EntSetActivity()

ACT_RUN_CROUCH_AIM_RIFLE

Value: 326
Type: number
For use with: _EntSetActivity()

ACT_RUN_CROUCH_RIFLE

Value: 325
Type: number
For use with: _EntSetActivity()

ACT_RUN_CROUCH_RPG

Value: 316
Type: number
For use with: _EntSetActivity()

ACT_RUN_HURT

Value: 91
Type: number
For use with: _EntSetActivity()

ACT_RUN_ON_FIRE

Value: 112
Type: number
For use with: _EntSetActivity()

ACT_RUN_PROTECTED

Value: 14
Type: number
For use with: _EntSetActivity()

ACT_RUN_RELAXED

Value: 78
Type: number
For use with: _EntSetActivity()

ACT_RUN_RIFLE

Value: 323
Type: number
For use with: _EntSetActivity()

ACT_RUN_RIFLE_RELAXED

Value: 294
Type: number
For use with: _EntSetActivity()

ACT_RUN_RIFLE_STIMULATED

Value: 296
Type: number
For use with: _EntSetActivity()

ACT_RUN_RPG

Value: 314
Type: number
For use with: _EntSetActivity()

ACT_RUN_RPG_RELAXED

Value: 318
Type: number
For use with: _EntSetActivity()

ACT_RUN_SCARED

Value: 96
Type: number
For use with: _EntSetActivity()

ACT_RUN_STIMULATED

Value: 79
Type: number
For use with: _EntSetActivity()

ACT_SCRIPT_CUSTOM_MOVE

Value: 15
Type: number
For use with: _EntSetActivity()

ACT_SHIELD_ATTACK

Value: 384
Type: number
For use with: _EntSetActivity()

ACT_SHIELD_DOWN

Value: 382
Type: number
For use with: _EntSetActivity()

ACT_SHIELD_KNOCKBACK

Value: 385
Type: number
For use with: _EntSetActivity()

ACT_SHIELD_UP

Value: 381
Type: number
For use with: _EntSetActivity()

ACT_SHIELD_UP_IDLE

Value: 383
Type: number
For use with: _EntSetActivity()

ACT_SHIPLADDER_DOWN

Value: 37
Type: number
For use with: _EntSetActivity()

ACT_SHIPLADDER_UP

Value: 36
Type: number
For use with: _EntSetActivity()

ACT_SHOTGUN_IDLE4

Value: 410
Type: number
For use with: _EntSetActivity()

ACT_SHOTGUN_IDLE_DEEP

Value: 409
Type: number
For use with: _EntSetActivity()

ACT_SHOTGUN_PUMP

Value: 231
Type: number
For use with: _EntSetActivity()

ACT_SHOTGUN_RELOAD_FINISH

Value: 230
Type: number
For use with: _EntSetActivity()

ACT_SHOTGUN_RELOAD_START

Value: 229
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL1

Value: 48
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL2

Value: 49
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL3

Value: 50
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL_ADVANCE

Value: 51
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL_FORWARD

Value: 52
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL_GROUP

Value: 53
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL_HALT

Value: 54
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL_LEFT

Value: 55
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL_RIGHT

Value: 56
Type: number
For use with: _EntSetActivity()

ACT_SIGNAL_TAKECOVER

Value: 57
Type: number
For use with: _EntSetActivity()

ACT_SLAM_DETONATOR_DETONATE

Value: 225
Type: number
For use with: _EntSetActivity()

ACT_SLAM_DETONATOR_DRAW

Value: 224
Type: number
For use with: _EntSetActivity()

ACT_SLAM_DETONATOR_HOLSTER

Value: 226
Type: number
For use with: _EntSetActivity()

ACT_SLAM_DETONATOR_IDLE

Value: 223
Type: number
For use with: _EntSetActivity()

ACT_SLAM_DETONATOR_STICKWALL_DRAW

Value: 227
Type: number
For use with: _EntSetActivity()

ACT_SLAM_DETONATOR_THROW_DRAW

Value: 228
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_ATTACH

Value: 193
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_ATTACH2

Value: 194
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_DETONATE

Value: 197
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_DETONATOR_HOLSTER

Value: 198
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_DRAW

Value: 199
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_IDLE

Value: 191
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_ND_ATTACH

Value: 195
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_ND_ATTACH2

Value: 196
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_ND_DRAW

Value: 200
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_ND_IDLE

Value: 192
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_TO_THROW

Value: 201
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_TO_THROW_ND

Value: 202
Type: number
For use with: _EntSetActivity()

ACT_SLAM_STICKWALL_TO_TRIPMINE_ND

Value: 203
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_DETONATE

Value: 214
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_DETONATOR_HOLSTER

Value: 215
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_DRAW

Value: 210
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_IDLE

Value: 204
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_ND_DRAW

Value: 211
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_ND_IDLE

Value: 205
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_THROW

Value: 206
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_THROW2

Value: 207
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_THROW_ND

Value: 208
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_THROW_ND2

Value: 209
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_TO_STICKWALL

Value: 212
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_TO_STICKWALL_ND

Value: 213
Type: number
For use with: _EntSetActivity()

ACT_SLAM_THROW_TO_TRIPMINE_ND

Value: 216
Type: number
For use with: _EntSetActivity()

ACT_SLAM_TRIPMINE_ATTACH

Value: 219
Type: number
For use with: _EntSetActivity()

ACT_SLAM_TRIPMINE_ATTACH2

Value: 220
Type: number
For use with: _EntSetActivity()

ACT_SLAM_TRIPMINE_DRAW

Value: 218
Type: number
For use with: _EntSetActivity()

ACT_SLAM_TRIPMINE_IDLE

Value: 217
Type: number
For use with: _EntSetActivity()

ACT_SLAM_TRIPMINE_TO_STICKWALL_ND

Value: 221
Type: number
For use with: _EntSetActivity()

ACT_SLAM_TRIPMINE_TO_THROW_ND

Value: 222
Type: number
For use with: _EntSetActivity()

ACT_SMALL_FLINCH

Value: 61
Type: number
For use with: _EntSetActivity()

ACT_SMG2_DRAW2

Value: 234
Type: number
For use with: _EntSetActivity()

ACT_SMG2_DRYFIRE2

Value: 236
Type: number
For use with: _EntSetActivity()

ACT_SMG2_FIRE2

Value: 233
Type: number
For use with: _EntSetActivity()

ACT_SMG2_IDLE2

Value: 232
Type: number
For use with: _EntSetActivity()

ACT_SMG2_RELOAD2

Value: 235
Type: number
For use with: _EntSetActivity()

ACT_SMG2_TOAUTO

Value: 237
Type: number
For use with: _EntSetActivity()

ACT_SMG2_TOBURST

Value: 238
Type: number
For use with: _EntSetActivity()

ACT_SPECIAL_ATTACK1

Value: 92
Type: number
For use with: _EntSetActivity()

ACT_SPECIAL_ATTACK2

Value: 93
Type: number
For use with: _EntSetActivity()

ACT_SPRINT

Value: 438
Type: number
For use with: _EntSetActivity()

ACT_STAND

Value: 46
Type: number
For use with: _EntSetActivity()

ACT_STARTDYING

Value: 360
Type: number
For use with: _EntSetActivity()

ACT_STEP_BACK

Value: 120
Type: number
For use with: _EntSetActivity()

ACT_STEP_FORE

Value: 121
Type: number
For use with: _EntSetActivity()

ACT_STEP_LEFT

Value: 118
Type: number
For use with: _EntSetActivity()

ACT_STEP_RIGHT

Value: 119
Type: number
For use with: _EntSetActivity()

ACT_STRAFE_LEFT

Value: 38
Type: number
For use with: _EntSetActivity()

ACT_STRAFE_RIGHT

Value: 39
Type: number
For use with: _EntSetActivity()

ACT_SWIM

Value: 28
Type: number
For use with: _EntSetActivity()

ACT_TRANSITION

Value: 2
Type: number
For use with: _EntSetActivity()

ACT_TRIPMINE_GROUND

Value: 422
Type: number
For use with: _EntSetActivity()

ACT_TRIPMINE_WORLD

Value: 423
Type: number
For use with: _EntSetActivity()

ACT_TURN

Value: 393
Type: number
For use with: _EntSetActivity()

ACT_TURNLEFT45

Value: 392
Type: number
For use with: _EntSetActivity()

ACT_TURNRIGHT45

Value: 391
Type: number
For use with: _EntSetActivity()

ACT_TURN_LEFT

Value: 42
Type: number
For use with: _EntSetActivity()

ACT_TURN_RIGHT

Value: 43
Type: number
For use with: _EntSetActivity()

ACT_UNDEPLOY

Value: 403
Type: number
For use with: _EntSetActivity()

ACT_USE

Value: 47
Type: number
For use with: _EntSetActivity()

ACT_VICTORY_DANCE

Value: 97
Type: number
For use with: _EntSetActivity()

ACT_WALK

Value: 6
Type: number
For use with: _EntSetActivity()

ACT_WALK_AGITATED

Value: 77
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM

Value: 7
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM_AGITATED

Value: 86
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM_PISTOL

Value: 329
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM_RELAXED

Value: 84
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM_RIFLE

Value: 320
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM_RIFLE_STIMULATED

Value: 298
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM_SHOTGUN

Value: 327
Type: number
For use with: _EntSetActivity()

ACT_WALK_AIM_STIMULATED

Value: 85
Type: number
For use with: _EntSetActivity()

ACT_WALK_ANGRY

Value: 303
Type: number
For use with: _EntSetActivity()

ACT_WALK_CROUCH

Value: 8
Type: number
For use with: _EntSetActivity()

ACT_WALK_CROUCH_AIM

Value: 9
Type: number
For use with: _EntSetActivity()

ACT_WALK_CROUCH_AIM_RIFLE

Value: 322
Type: number
For use with: _EntSetActivity()

ACT_WALK_CROUCH_RIFLE

Value: 321
Type: number
For use with: _EntSetActivity()

ACT_WALK_CROUCH_RPG

Value: 315
Type: number
For use with: _EntSetActivity()

ACT_WALK_HURT

Value: 90
Type: number
For use with: _EntSetActivity()

ACT_WALK_ON_FIRE

Value: 111
Type: number
For use with: _EntSetActivity()

ACT_WALK_PACKAGE

Value: 288
Type: number
For use with: _EntSetActivity()

ACT_WALK_RELAXED

Value: 75
Type: number
For use with: _EntSetActivity()

ACT_WALK_RIFLE

Value: 319
Type: number
For use with: _EntSetActivity()

ACT_WALK_RIFLE_RELAXED

Value: 293
Type: number
For use with: _EntSetActivity()

ACT_WALK_RIFLE_STIMULATED

Value: 295
Type: number
For use with: _EntSetActivity()

ACT_WALK_RPG

Value: 313
Type: number
For use with: _EntSetActivity()

ACT_WALK_RPG_RELAXED

Value: 317
Type: number
For use with: _EntSetActivity()

ACT_WALK_SCARED

Value: 95
Type: number
For use with: _EntSetActivity()

ACT_WALK_STIMULATED

Value: 76
Type: number
For use with: _EntSetActivity()

ACT_WALK_SUITCASE

Value: 290
Type: number
For use with: _EntSetActivity()

ViewModel Animations

ACT_VM_ATTACH_SILENCER

Value: 189
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY

Value: 481
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_1

Value: 489
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_2

Value: 488
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_3

Value: 487
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_4

Value: 486
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_5

Value: 485
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_6

Value: 484
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_7

Value: 483
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_8

Value: 482
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DEPLOY_EMPTY

Value: 490
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DETACH_SILENCER

Value: 190
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DRAW

Value: 154
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DRAW_EMPTY

Value: 449
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DRAW_SILENCED

Value: 428
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DRYFIRE

Value: 166
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DRYFIRE_LEFT

Value: 430
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_DRYFIRE_SILENCED

Value: 426
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_FIDGET

Value: 157
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HAULBACK

Value: 179
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HITCENTER

Value: 171
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HITCENTER2

Value: 172
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HITLEFT

Value: 167
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HITLEFT2

Value: 168
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HITRIGHT

Value: 169
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HITRIGHT2

Value: 170
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_HOLSTER

Value: 155
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE

Value: 156
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_1

Value: 461
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_2

Value: 460
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_3

Value: 459
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_4

Value: 458
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_5

Value: 457
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_6

Value: 456
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_7

Value: 455
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_8

Value: 454
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED

Value: 462
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_1

Value: 470
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_2

Value: 469
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_3

Value: 468
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_4

Value: 467
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_5

Value: 466
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_6

Value: 465
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_7

Value: 464
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_8

Value: 463
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_DEPLOYED_EMPTY

Value: 453
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_EMPTY

Value: 452
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_EMPTY_LEFT

Value: 429
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_LOWERED

Value: 184
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_SILENCED

Value: 427
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_IDLE_TO_LOWERED

Value: 183
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_LOWERED_TO_IDLE

Value: 185
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_MISSCENTER

Value: 177
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_MISSCENTER2

Value: 178
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_MISSLEFT

Value: 173
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_MISSLEFT2

Value: 174
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_MISSRIGHT

Value: 175
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_MISSRIGHT2

Value: 176
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK

Value: 163
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_1

Value: 498
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_2

Value: 497
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_3

Value: 496
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_4

Value: 495
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_5

Value: 494
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_6

Value: 493
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_7

Value: 492
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_8

Value: 491
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED

Value: 499
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_1

Value: 507
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_2

Value: 506
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_3

Value: 505
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_4

Value: 504
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_5

Value: 503
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_6

Value: 502
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_7

Value: 501
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_8

Value: 500
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY

Value: 508
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_EMPTY

Value: 450
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PRIMARYATTACK_SILENCED

Value: 424
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PULLBACK

Value: 158
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PULLBACK_HIGH

Value: 159
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PULLBACK_LOW

Value: 160
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_PULLPIN

Value: 162
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RECOIL1

Value: 186
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RECOIL2

Value: 187
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RECOIL3

Value: 188
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RELOAD

Value: 165
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RELOAD_DEPLOYED

Value: 447
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RELOAD_EMPTY

Value: 451
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RELOAD_IDLE

Value: 448
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_RELOAD_SILENCED

Value: 425
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_SECONDARYATTACK

Value: 164
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_SPRINT_ENTER

Value: 364
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_SPRINT_IDLE

Value: 365
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_SPRINT_LEAVE

Value: 366
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_SWINGHARD

Value: 180
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_SWINGHIT

Value: 182
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_SWINGMISS

Value: 181
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_THROW

Value: 161
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY

Value: 471
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_1

Value: 479
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_2

Value: 478
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_3

Value: 477
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_4

Value: 476
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_5

Value: 475
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_6

Value: 474
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_7

Value: 473
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_8

Value: 472
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

ACT_VM_UNDEPLOY_EMPTY

Value: 480
Type: number
For use with: _PlayerSetWeaponSequence(), _PlayerViewModelSequence() and _PlayerWeaponTranslateSequence()

Classes

CLASS_ANTLION

Value: 4
Type: number
For use with: _EntitiesFindByClass()

CLASS_BARNACLE

Value: 5
Type: number
For use with: _EntitiesFindByClass()

CLASS_BULLSEYE

Value: 6
Type: number
For use with: _EntitiesFindByClass()

CLASS_CITIZEN_PASSIVE

Value: 7
Type: number
For use with: _EntitiesFindByClass()

CLASS_CITIZEN_REBEL

Value: 8
Type: number
For use with: _EntitiesFindByClass()

CLASS_COMBINE

Value: 9
Type: number
For use with: _EntitiesFindByClass()

CLASS_COMBINE_GUNSHIP

Value: 10
Type: number
For use with: _EntitiesFindByClass()

CLASS_CONSCRIPT

Value: 11
Type: number
For use with: _EntitiesFindByClass()

CLASS_EARTH_FAUNA

Value: 23
Type: number
For use with: _EntitiesFindByClass()

CLASS_FLARE

Value: 22
Type: number
For use with: _EntitiesFindByClass()

CLASS_HEADCRAB

Value: 12
Type: number
For use with: _EntitiesFindByClass()

CLASS_MANHACK

Value: 13
Type: number
For use with: _EntitiesFindByClass()

CLASS_METROPOLICE

Value: 14
Type: number
For use with: _EntitiesFindByClass()

CLASS_MILITARY

Value: 15
Type: number
For use with: _EntitiesFindByClass()

CLASS_MISSILE

Value: 21
Type: number
For use with: _EntitiesFindByClass()

CLASS_NONE

Value: 0
Type: number
For use with: _EntitiesFindByClass()

CLASS_PLAYER

Value: 1
Type: number
For use with: _PlayerSetAnimation()

CLASS_PLAYER_ALLY

Value: 2
Type: number
For use with: _PlayerSetAnimation()

CLASS_PLAYER_ALLY_VITAL

Value: 3
Type: number
For use with: _PlayerSetAnimation()

CLASS_PROTOSNIPER

Value: 20
Type: number
For use with: _EntitiesFindByClass()

CLASS_SCANNER

Value: 16
Type: number
For use with: _EntitiesFindByClass()

CLASS_STALKER

Value: 17
Type: number
For use with: _EntitiesFindByClass()

CLASS_VORTIGAUNT

Value: 18
Type: number
For use with: _EntitiesFindByClass()

CLASS_ZOMBIE

Value: 19
Type: number
For use with: _EntitiesFindByClass()

COLLISION_GROUP_BREAKABLE_GLASS

Value: 6
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_DEBRIS

Value: 1
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_DEBRIS_TRIGGER

Value: 2
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_DISSOLVING

Value: 16
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_DOOR_BLOCKER

Value: 14
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_INTERACTIVE

Value: 4
Type: number
For use with: _EntSetActivity()

COLLISION_GROUP_INTERACTIVE_DEBRIS

Value: 3
Type: number
For use with: _EntSetActivity()

COLLISION_GROUP_IN_VEHICLE

Value: 10
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

COLLISION_GROUP_NONE

Value: 0
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_NPC

Value: 9
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_PASSABLE_DOOR

Value: 15
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_PLAYER

Value: 5
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_PLAYER_MOVEMENT

Value: 8
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_PROJECTILE

Value: 13
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_PUSHAWAY

Value: 17
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_VEHICLE

Value: 7
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_VEHICLE_CLIP

Value: 12
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

COLLISION_GROUP_WEAPON

Value: 11
Type: number
For use with: _EntSetCollisionGroup() and _EntGetCollisionGroup()

Default Player Model

DEFAULT_PLAYER_MODEL

Value: models/player.mdl
Type: string
For use with: Anything

NPC Relationships

D_ER

Value: 0
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

D_FR

Value: 2
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

D_HT

Value: 1
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

D_LI

Value: 3
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

D_NU

Value: 4
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

Hitgroups

HITGROUP_CHEST

Value: 2
Type: number
For use with: _player.LastHitGroup()

HITGROUP_GEAR

Value: 10
Type: number
For use with: _player.LastHitGroup()

HITGROUP_GENERIC

Value: 0
Type: number
For use with: _player.LastHitGroup()

HITGROUP_HEAD

Value: 1
Type: number
For use with: _player.LastHitGroup()

HITGROUP_LEFTARM

Value: 4
Type: number
For use with: _player.LastHitGroup()

HITGROUP_LEFTLEG

Value: 6
Type: number
For use with: _player.LastHitGroup()

HITGROUP_RIGHTARM

Value: 5
Type: number
For use with: _player.LastHitGroup()

HITGROUP_RIGHTLEG

Value: 7
Type: number
For use with: _player.LastHitGroup()

HITGROUP_STOMACH

Value: 3
Type: number
For use with: _player.LastHitGroup()

_PrintMessage() types

HUD_PRINTCENTER

Value: 4
Type: number
For use with: _PrintMessage(), _PrintMessageAll()

HUD_PRINTCONSOLE

Value: 2
Type: number
For use with: _PrintMessage(), _PrintMessageAll()

HUD_PRINTNOTIFY

Value: 1
Type: number
For use with: _PrintMessage(), _PrintMessageAll()

HUD_PRINTTALK

Value: 3
Type: number
For use with: _PrintMessage(), _PrintMessageAll()

Keys

IN_ALT1

Value: 16384
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_ALT2

Value: 32768
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_ATTACK

Value: 1
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_ATTACK2

Value: 2048
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_BACK

Value: 16
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_BULLRUSH

Value: 4194304
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_CANCEL

Value: 64
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_DUCK

Value: 4
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_FORWARD

Value: 8
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_JUMP

Value: 2
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_LEFT

Value: 128
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_MOVELEFT

Value: 512
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_MOVERIGHT

Value: 1024
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_RELOAD

Value: 8192
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_RIGHT

Value: 256
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_RUN

Value: 4096
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_SCORE

Value: 65536
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_SPEED

Value: 131072
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_USE

Value: 32
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_WALK

Value: 262144
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_WEAPON1

Value: 1048576
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_WEAPON2

Value: 2097152
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

IN_ZOOM

Value: 524288
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

Masks

MASK_ALL

Value: -1
Type: number
For use with: _TraceSetMask()

MASK_NPCSOLID

Value: 33701899
Type: number
For use with: _EntSetSolid() and _EntGetSolid()

MASK_NPCSOLID_BRUSHONLY

Value: 147467
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

MASK_NPCWORLDSTATIC

Value: 131083
Type: number
For use with: _TraceSetMask()

MASK_OPAQUE

Value: 16513
Type: number
For use with: _TraceSetMask()

MASK_PLAYERSOLID

Value: 33636363
Type: number
For use with: _EntSetSolid() and _EntGetSolid()

MASK_PLAYERSOLID_BRUSHONLY

Value: 81931
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

MASK_SHOT

Value: 1174421507
Type: number
For use with: _TraceSetMask()

MASK_SHOT_HULL

Value: 100679691
Type: number
For use with: _TraceSetMask()

MASK_SOLID

Value: 33570827
Type: number
For use with: _EntSetSolid() and _EntGetSolid()

MASK_SOLID_BRUSHONLY

Value: 16395
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

MASK_WATER

Value: 16432
Type: number
For use with: _TraceSetMask()

MoveCollides

MOVECOLLIDE_DEFAULT

Value: 0
Type: number
For use with: _EntSetMoveCollide() and _EntGetMoveCollide()

MOVECOLLIDE_FLY_BOUNCE

Value: 1
Type: number
For use with: _EntSetMoveCollide() and _EntGetMoveCollide()

MOVECOLLIDE_FLY_CUSTOM

Value: 2
Type: number
For use with: _EntSetMoveCollide() and _EntGetMoveCollide()

MOVECOLLIDE_FLY_SLIDE

Value: 3
Type: number
For use with: _EntSetMoveCollide() and _EntGetMoveCollide()

MoveTypes

MOVETYPE_CUSTOM

Value: 11
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_FLY

Value: 4
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_FLYGRAVITY

Value: 5
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_ISOMETRIC

Value: 1
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_LADDER

Value: 9
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_NOCLIP

Value: 8
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_NONE

Value: 0
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_OBSERVER

Value: 10
Type: number
For use with: _PlayerSpectatorStart()

MOVETYPE_PUSH

Value: 7
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_STEP

Value: 3
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_VPHYSICS

Value: 6
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

MOVETYPE_WALK

Value: 2
Type: number
For use with: _EntSetMoveType() and _EntGetMoveType()

Spectator modes

OBS_MODE_CHASE

Value: 4
Type: number
For use with: _PlayerSpectatorStart()

OBS_MODE_DEATHCAM

Value: 1
Type: number
For use with: _PlayerSpectatorStart()

OBS_MODE_FIXED

Value: 2
Type: number
For use with: _PlayerSpectatorStart()

OBS_MODE_IN_EYE

Value: 3
Type: number
For use with: _PlayerSpectatorStart()

OBS_MODE_NONE

Value: 0
Type: number
For use with: _PlayerSpectatorStart()

OBS_MODE_ROAMING

Value: 5
Type: number
For use with: _PlayerSpectatorStart()

Player Animations

PLAYER_ATTACK1

Value: 5
Type: number
For use with: _PlayerSetAnimation()

PLAYER_DIE

Value: 4
Type: number
For use with: _PlayerSetAnimation()

PLAYER_IDLE

Value: 0
Type: number
For use with: _PlayerSetAnimation()

PLAYER_IN_VEHICLE

Value: 6
Type: number
For use with: _PlayerIsKeyDown(), eventKeyPressed() and eventKeyReleased()

PLAYER_JUMP

Value: 2
Type: number
For use with: _PlayerSetAnimation()

PLAYER_SUPERJUMP

Value: 3
Type: number
For use with: _PlayerSetAnimation()

PLAYER_WALK

Value: 1
Type: number
For use with: _PlayerSetAnimation()

Schedules

SCHED_AISCRIPT

Value: 54
Type: number
For use with: _npc.SetSchedule()

SCHED_ALERT_FACE

Value: 5
Type: number
For use with: _npc.SetSchedule()

SCHED_ALERT_FACE_BESTSOUND

Value: 6
Type: number
For use with: _npc.SetSchedule()

SCHED_ALERT_SCAN

Value: 7
Type: number
For use with: _npc.SetSchedule()

SCHED_ALERT_STAND

Value: 8
Type: number
For use with: _npc.SetSchedule()

SCHED_ALERT_WALK

Value: 9
Type: number
For use with: _npc.SetSchedule()

SCHED_AMBUSH

Value: 50
Type: number
For use with: _npc.SetSchedule()

SCHED_ARM_WEAPON

Value: 46
Type: number
For use with: _npc.SetSchedule()

SCHED_BACK_AWAY_FROM_ENEMY

Value: 23
Type: number
For use with: _npc.SetSchedule()

SCHED_BACK_AWAY_FROM_SAVE_POSITION

Value: 24
Type: number
For use with: _npc.SetSchedule()

SCHED_BIG_FLINCH

Value: 22
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CHASE_ENEMY

Value: 16
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CHASE_ENEMY_FAILED

Value: 17
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_COMBAT_FACE

Value: 11
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_COMBAT_PATROL

Value: 73
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_COMBAT_STAND

Value: 14
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_COMBAT_SWEEP

Value: 12
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_COMBAT_WALK

Value: 15
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_COWER

Value: 38
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_BARNACLED

Value: 88
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_FLY

Value: 86
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_FLY_AWAY

Value: 85
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_FLY_FAIL

Value: 87
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_HOP_AWAY

Value: 84
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_IDLE_FLY

Value: 81
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_IDLE_WALK

Value: 80
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_RUN_AWAY

Value: 83
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_CROW_WALK_AWAY

Value: 82
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_DIE

Value: 51
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_DIE_RAGDOLL

Value: 52
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_DISARM_WEAPON

Value: 47
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_DROPSHIP_DUSTOFF

Value: 77
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_ESTABLISH_LINE_OF_FIRE

Value: 33
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK

Value: 34
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FAIL

Value: 79
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FAIL_ESTABLISH_LINE_OF_FIRE

Value: 36
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FAIL_TAKE_COVER

Value: 29
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FALL_TO_GROUND

Value: 76
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FEAR_FACE

Value: 13
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FLEE_FROM_BEST_SOUND

Value: 27
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FLINCH_PHYSICS

Value: 78
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_FORCED_GO

Value: 69
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_FORCED_GO_RUN

Value: 70
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_GET_HEALTHKIT

Value: 63
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_GIVE_WAY

Value: 65
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_HIDE_AND_RELOAD

Value: 48
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_IDLE_STAND

Value: 1
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_IDLE_WALK

Value: 2
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_IDLE_WANDER

Value: 3
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_INVESTIGATE_SOUND

Value: 10
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_MELEE_ATTACK1

Value: 39
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_MELEE_ATTACK2

Value: 40
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_MOVE_AWAY

Value: 66
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_MOVE_AWAY_END

Value: 68
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_MOVE_AWAY_FAIL

Value: 67
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_MOVE_TO_WEAPON_RANGE

Value: 32
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_NEW_WEAPON

Value: 61
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_NEW_WEAPON_CHEAT

Value: 62
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_NONE

Value: 0
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_NPC_FREEZE

Value: 71
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_PATROL_RUN

Value: 74
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_PATROL_WALK

Value: 72
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE

Value: 35
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_RANGE_ATTACK1

Value: 41
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_RANGE_ATTACK2

Value: 42
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_RELOAD

Value: 49
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_RUN_FROM_ENEMY

Value: 30
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_RUN_FROM_ENEMY_FALLBACK

Value: 31
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_RUN_RANDOM

Value: 75
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_SCENE_GENERIC

Value: 60
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_SCRIPTED_CUSTOM_MOVE

Value: 57
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_SCRIPTED_FACE

Value: 59
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_SCRIPTED_RUN

Value: 56
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()

SCHED_SCRIPTED_WAIT

Value: 58
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_SCRIPTED_WALK

Value: 55
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_SHOOT_ENEMY_COVER

Value: 37
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_SMALL_FLINCH

Value: 21
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_SPECIAL_ATTACK1

Value: 43
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_SPECIAL_ATTACK2

Value: 44
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_STANDOFF

Value: 45
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_TAKE_COVER_FROM_BEST_SOUND

Value: 26
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_TAKE_COVER_FROM_ENEMY

Value: 25
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_TAKE_COVER_FROM_ORIGIN

Value: 28
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_TARGET_CHASE

Value: 20
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_TARGET_FACE

Value: 19
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_VICTORY_DANCE

Value: 18
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_WAIT_FOR_SCRIPT

Value: 53
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_WAIT_FOR_SPEAK_FINISH

Value: 64
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

SCHED_WAKE_ANGRY

Value: 4
Type: number
For use with: _SetDefaultRelationship() and _npc.AddRelationship()
For use with: _npc.SetSchedule()

Solid types

SOLID_BBOX

Value: 2
Type: number
For use with: _EntSetSolid() and _EntGetSolid

SOLID_BSP

Value: 1
Type: number
For use with: _EntSetSolid() and _EntGetSolid

SOLID_CUSTOM

Value: 5
Type: number
For use with: _EntSetSolid() and _EntGetSolid

SOLID_NONE

Value: 0
Type: number
For use with: _EntSetSolid() and _EntGetSolid

SOLID_OBB

Value: 3
Type: number
For use with: _EntSetSolid() and _EntGetSolid

SOLID_OBB_YAW

Value: 4
Type: number
For use with: _EntSetSolid() and _EntGetSolid

SOLID_VPHYSICS

Value: 6
Type: number
For use with: _EntSetSolid() and _EntGetSolid

Teams

TEAM_BLUE

Value: 2
Type: number
For use with: _PlayerChangeTeam()

TEAM_GREEN

Value: 4
Type: number
For use with: _PlayerChangeTeam()

TEAM_RED

Value: 5
Type: number
For use with: _PlayerChangeTeam()

TEAM_SPECTATOR

Value: 1
Type: number
For use with: _PlayerChangeTeam()

TEAM_UNASSIGNED

Value: 0
Type: number
For use with: _PlayerChangeTeam()

TEAM_YELLOW

Value: 3
Type: number
For use with: _PlayerChangeTeam()

TargetID Rules

TRGTID_ALL

Value: 4
Type: number
For use with: _GameSetTargetIDRules()

TRGTID_ALLNOHEALTH

Value: 5
Type: number
For use with: _GameSetTargetIDRules()

TRGTID_ENEMYHEALTH

Value: 1
Type: number
For use with: _GameSetTargetIDRules()

TRGTID_ENEMYONLY

Value: 2
Type: number
For use with: _GameSetTargetIDRules()

TRGTID_NOENEMYHEALTH

Value: 0
Type: number
For use with: _GameSetTargetIDRules()

TRGTID_NONE

Value: 6
Type: number
For use with: _GameSetTargetIDRules()

TRGTID_TEAMONLY

Value: 3
Type: number
For use with: _PlayerChangeTeam()