Defines
Description
Defines are variables used for giving human-readable names to things like animation IDs and such.
Variables
NPC Actions
ACT_180_LEFT
Value: 114
Type: number
For use with: _EntSetActivity()
ACT_180_RIGHT
Value: 115
Type: number
For use with: _EntSetActivity()
ACT_90_LEFT
Value: 116
Type: number
For use with: _EntSetActivity()
ACT_90_RIGHT
Value: 117
Type: number
For use with: _EntSetActivity()
ACT_ARM
Value: 67
Type: number
For use with: _EntSetActivity()
ACT_BARNACLE_CHEW
Value: 152
Type: number
For use with: _EntSetActivity()
ACT_BARNACLE_CHOMP
Value: 151
Type: number
For use with: _EntSetActivity()
ACT_BARNACLE_HIT
Value: 149
Type: number
For use with: _EntSetActivity()
ACT_BARNACLE_PULL
Value: 150
Type: number
For use with: _EntSetActivity()
ACT_BIG_FLINCH
Value: 62
Type: number
For use with: _EntSetActivity()
ACT_BUSY_LEAN_BACK
Value: 341
Type: number
For use with: _EntSetActivity()
ACT_BUSY_LEAN_BACK_ENTRY
Value: 342
Type: number
For use with: _EntSetActivity()
ACT_BUSY_LEAN_BACK_EXIT
Value: 343
Type: number
For use with: _EntSetActivity()
ACT_BUSY_LEAN_LEFT
Value: 338
Type: number
For use with: _EntSetActivity()
ACT_BUSY_LEAN_LEFT_ENTRY
Value: 339
Type: number
For use with: _EntSetActivity()
ACT_BUSY_LEAN_LEFT_EXIT
Value: 340
Type: number
For use with: _EntSetActivity()
ACT_BUSY_QUEUE
Value: 351
Type: number
For use with: _EntSetActivity()
ACT_BUSY_SIT_CHAIR
Value: 347
Type: number
For use with: _EntSetActivity()
ACT_BUSY_SIT_CHAIR_ENTRY
Value: 348
Type: number
For use with: _EntSetActivity()
ACT_BUSY_SIT_CHAIR_EXIT
Value: 349
Type: number
For use with: _EntSetActivity()
ACT_BUSY_SIT_GROUND
Value: 344
Type: number
For use with: _EntSetActivity()
ACT_BUSY_SIT_GROUND_ENTRY
Value: 345
Type: number
For use with: _EntSetActivity()
ACT_BUSY_SIT_GROUND_EXIT
Value: 346
Type: number
For use with: _EntSetActivity()
ACT_BUSY_STAND
Value: 350
Type: number
For use with: _EntSetActivity()
ACT_CLIMB_DISMOUNT
Value: 35
Type: number
For use with: _EntSetActivity()
ACT_CLIMB_DOWN
Value: 34
Type: number
For use with: _EntSetActivity()
ACT_CLIMB_UP
Value: 33
Type: number
For use with: _EntSetActivity()
ACT_COMBAT_IDLE
Value: 94
Type: number
For use with: _EntSetActivity()
ACT_COVER
Value: 3
Type: number
For use with: _EntSetActivity()
ACT_COVER_LOW
Value: 5
Type: number
For use with: _EntSetActivity()
ACT_COVER_LOW_RPG
Value: 312
Type: number
For use with: _EntSetActivity()
ACT_COVER_MED
Value: 4
Type: number
For use with: _EntSetActivity()
ACT_COVER_PISTOL_LOW
Value: 263
Type: number
For use with: _EntSetActivity()
ACT_COVER_SMG1_LOW
Value: 264
Type: number
For use with: _EntSetActivity()
ACT_COWER
Value: 60
Type: number
For use with: _EntSetActivity()
ACT_CROSSBOW_DRAW_UNLOADED
Value: 417
Type: number
For use with: _EntSetActivity()
ACT_CROSSBOW_FIDGET_UNLOADED
Value: 419
Type: number
For use with: _EntSetActivity()
ACT_CROSSBOW_IDLE_UNLOADED
Value: 418
Type: number
For use with: _EntSetActivity()
ACT_CROUCH
Value: 44
Type: number
For use with: _EntSetActivity()
ACT_CROUCHIDLE
Value: 45
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_GRENADEIDLE
Value: 370
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_GRENADEREADY
Value: 371
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_PRIMARYATTACK
Value: 372
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_SHIELD_ATTACK
Value: 389
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_SHIELD_DOWN
Value: 387
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_SHIELD_KNOCKBACK
Value: 390
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_SHIELD_UP
Value: 386
Type: number
For use with: _EntSetActivity()
ACT_CROUCHING_SHIELD_UP_IDLE
Value: 388
Type: number
For use with: _EntSetActivity()
ACT_DEEPIDLE1
Value: 443
Type: number
For use with: _EntSetActivity()
ACT_DEEPIDLE2
Value: 444
Type: number
For use with: _EntSetActivity()
ACT_DEEPIDLE3
Value: 445
Type: number
For use with: _EntSetActivity()
ACT_DEEPIDLE4
Value: 446
Type: number
For use with: _EntSetActivity()
ACT_DEPLOY
Value: 401
Type: number
For use with: _EntSetActivity()
ACT_DEPLOY_IDLE
Value: 402
Type: number
For use with: _EntSetActivity()
ACT_DIEBACKWARD
Value: 21
Type: number
For use with: _EntSetActivity()
ACT_DIEFORWARD
Value: 22
Type: number
For use with: _EntSetActivity()
ACT_DIERAGDOLL
Value: 24
Type: number
For use with: _EntSetActivity()
ACT_DIESIMPLE
Value: 20
Type: number
For use with: _EntSetActivity()
ACT_DIEVIOLENT
Value: 23
Type: number
For use with: _EntSetActivity()
ACT_DIE_BACKSHOT
Value: 101
Type: number
For use with: _EntSetActivity()
ACT_DIE_BACKSIDE
Value: 357
Type: number
For use with: _EntSetActivity()
ACT_DIE_BARNACLE_SWALLOW
Value: 352
Type: number
For use with: _EntSetActivity()
ACT_DIE_CHESTSHOT
Value: 99
Type: number
For use with: _EntSetActivity()
ACT_DIE_FRONTSIDE
Value: 355
Type: number
For use with: _EntSetActivity()
ACT_DIE_GUTSHOT
Value: 100
Type: number
For use with: _EntSetActivity()
ACT_DIE_HEADSHOT
Value: 98
Type: number
For use with: _EntSetActivity()
ACT_DIE_LEFTSIDE
Value: 358
Type: number
For use with: _EntSetActivity()
ACT_DIE_RIGHTSIDE
Value: 356
Type: number
For use with: _EntSetActivity()
ACT_DISARM
Value: 68
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_30CAL
Value: 574
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_BAZOOKA
Value: 598
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_BOLT
Value: 538
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_GREASE
Value: 562
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_GREN
Value: 580
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_KNIFE
Value: 586
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_MG
Value: 568
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_MP40
Value: 550
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_MP44
Value: 556
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_PISTOL
Value: 526
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_PSCHRECK
Value: 604
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_RIFLE
Value: 532
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_SPADE
Value: 592
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_AIM_TOMMY
Value: 544
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_ZOOMED
Value: 514
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA
Value: 622
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_ZOOM_BOLT
Value: 616
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK
Value: 628
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCHWALK_ZOOM_TOMMY
Value: 610
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_30CAL
Value: 573
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_BAZOOKA
Value: 597
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_BOLT
Value: 537
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_GREASE
Value: 561
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_GREN
Value: 579
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_KNIFE
Value: 585
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_MG
Value: 567
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_MP40
Value: 549
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_MP44
Value: 555
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_PISTOL
Value: 525
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_PSCHRECK
Value: 603
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_RIFLE
Value: 531
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_SPADE
Value: 591
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_AIM_TOMMY
Value: 543
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_ZOOMED
Value: 513
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_ZOOM_BAZOOKA
Value: 621
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_ZOOM_BOLT
Value: 615
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_ZOOM_PSCHRECK
Value: 627
Type: number
For use with: _EntSetActivity()
ACT_DOD_CROUCH_ZOOM_TOMMY
Value: 609
Type: number
For use with: _EntSetActivity()
ACT_DOD_DEPLOYED
Value: 509
Type: number
For use with: _EntSetActivity()
ACT_DOD_DEPLOY_30CAL
Value: 635
Type: number
For use with: _EntSetActivity()
ACT_DOD_DEPLOY_MG
Value: 634
Type: number
For use with: _EntSetActivity()
ACT_DOD_DEPLOY_RIFLE
Value: 632
Type: number
For use with: _EntSetActivity()
ACT_DOD_DEPLOY_TOMMY
Value: 633
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_AREACLEAR
Value: 737
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_BACKUP
Value: 730
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_CEASEFIRE
Value: 750
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_COVERINGFIRE
Value: 738
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_DISPLACE
Value: 743
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_ENEMYAHEAD
Value: 746
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_ENEMYBEHIND
Value: 747
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_ENEMYLEFT
Value: 732
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_ENEMYRIGHT
Value: 731
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_ENEMYSPOTTED
Value: 742
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_FALLBACK
Value: 726
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_FLANKLEFT
Value: 734
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_FLANKRIGHT
Value: 736
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_GOGOGO
Value: 745
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_GRENADE
Value: 733
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_HOLDPOS
Value: 740
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_MGAHEAD
Value: 748
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_MOVEOUT
Value: 735
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_MOVEUPMG
Value: 749
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_NO
Value: 727
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PREPARE
Value: 744
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_AREACLEAR
Value: 756
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_BACKUP
Value: 755
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_CEASEFIRE
Value: 778
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_COVERINGFIRE
Value: 764
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_DISPLACE
Value: 770
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_ENEMYAHEAD
Value: 773
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_ENEMYBEHIND
Value: 774
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_ENEMYLEFT
Value: 761
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_ENEMYRIGHT
Value: 762
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_ENEMYSPOTTED
Value: 769
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_FALLBACK
Value: 757
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_FLANKLEFT
Value: 753
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_FLANKRIGHT
Value: 754
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_GOGOGO
Value: 772
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_GRENADE
Value: 763
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_HOLDPOS
Value: 765
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_MGAHEAD
Value: 775
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_MOVEOUT
Value: 752
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_MOVEUPMG
Value: 776
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_NO
Value: 760
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_PREPARE
Value: 771
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_SNIPER
Value: 758
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_SPREADOUT
Value: 766
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_STICKTOGETHER
Value: 767
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_TAKECOVER
Value: 768
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_USEGRENS
Value: 777
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_PRONE_YES
Value: 759
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_SNIPER
Value: 729
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_SPREADOUT
Value: 741
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_STICKTOGETHER
Value: 725
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_TAKECOVER
Value: 739
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_USEGRENS
Value: 751
Type: number
For use with: _EntSetActivity()
ACT_DOD_HS_YES
Value: 728
Type: number
For use with: _EntSetActivity()
ACT_DOD_IDLE_ZOOMED
Value: 511
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_30CAL
Value: 666
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_BAZOOKA
Value: 677
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_BOLT
Value: 646
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_DEPLOYED
Value: 517
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL
Value: 668
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_DEPLOYED_MG
Value: 665
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE
Value: 645
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_DEPLOYED_TOMMY
Value: 652
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_GREASE
Value: 658
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_GREN
Value: 670
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_KNIFE
Value: 673
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_MG
Value: 662
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_MP40
Value: 654
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_MP44
Value: 656
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PISTOL
Value: 660
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE
Value: 521
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_30CAL
Value: 667
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA
Value: 678
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_BOLT
Value: 648
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED
Value: 518
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL
Value: 669
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG
Value: 664
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE
Value: 644
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_TOMMY
Value: 653
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_GREASE
Value: 659
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_GREN
Value: 672
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_KNIFE
Value: 674
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_MG
Value: 663
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_MP40
Value: 655
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_MP44
Value: 657
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_PISTOL
Value: 661
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK
Value: 680
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_RIFLE
Value: 642
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_SPADE
Value: 676
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PRONE_TOMMY
Value: 651
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_PSCHRECK
Value: 679
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_RIFLE
Value: 640
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_SPADE
Value: 675
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRIMARYATTACK_TOMMY
Value: 650
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_30CAL
Value: 577
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_BAZOOKA
Value: 601
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_BOLT
Value: 541
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_GREASE
Value: 565
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_GREN
Value: 583
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_KNIFE
Value: 589
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_MG
Value: 571
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_MP40
Value: 553
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_MP44
Value: 559
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_PISTOL
Value: 529
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_PSCHRECK
Value: 607
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_RIFLE
Value: 535
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_SPADE
Value: 595
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_AIM_TOMMY
Value: 547
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_DEPLOYED
Value: 510
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_DEPLOY_30CAL
Value: 639
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_DEPLOY_MG
Value: 638
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_DEPLOY_RIFLE
Value: 636
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_DEPLOY_TOMMY
Value: 637
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_FORWARD_ZOOMED
Value: 516
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOMED
Value: 515
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_BAZOOKA
Value: 625
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_BOLT
Value: 619
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA
Value: 723
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_FORWARD_BOLT
Value: 722
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK
Value: 724
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_FORWARD_TOMMY
Value: 721
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_PSCHRECK
Value: 631
Type: number
For use with: _EntSetActivity()
ACT_DOD_PRONE_ZOOM_TOMMY
Value: 613
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_BAR
Value: 683
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_BAZOOKA
Value: 692
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_BOLT
Value: 686
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_DEPLOYED
Value: 519
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_DEPLOYED_30CAL
Value: 697
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_DEPLOYED_BAR
Value: 700
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_DEPLOYED_FG42
Value: 696
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_DEPLOYED_MG34
Value: 699
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_DEPLOYED_MG42
Value: 698
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_FG42
Value: 691
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_GARAND
Value: 681
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_GREASEGUN
Value: 689
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_K43
Value: 682
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_M1CARBINE
Value: 687
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_MP40
Value: 684
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_MP44
Value: 685
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PISTOL
Value: 690
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE
Value: 523
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_BAR
Value: 708
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_BAZOOKA
Value: 712
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_BOLT
Value: 704
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_DEPLOYED
Value: 520
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL
Value: 718
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR
Value: 716
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42
Value: 717
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34
Value: 720
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_DEPLOYED_MG42
Value: 719
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_FG42
Value: 711
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_GARAND
Value: 702
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_GREASEGUN
Value: 709
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_K43
Value: 705
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_M1CARBINE
Value: 703
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_MP40
Value: 706
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_MP44
Value: 707
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_PISTOL
Value: 701
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_PSCHRECK
Value: 714
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PRONE_THOMPSON
Value: 710
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_PSCHRECK
Value: 694
Type: number
For use with: _EntSetActivity()
ACT_DOD_RELOAD_THOMPSON
Value: 688
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_30CAL
Value: 576
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_BAZOOKA
Value: 600
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_BOLT
Value: 540
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_GREASE
Value: 564
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_GREN
Value: 582
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_KNIFE
Value: 588
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_MG
Value: 570
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_MP40
Value: 552
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_MP44
Value: 558
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_PISTOL
Value: 528
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_PSCHRECK
Value: 606
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_RIFLE
Value: 534
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_SPADE
Value: 594
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_AIM_TOMMY
Value: 546
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_ZOOM_BAZOOKA
Value: 624
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_ZOOM_BOLT
Value: 618
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_ZOOM_PSCHRECK
Value: 630
Type: number
For use with: _EntSetActivity()
ACT_DOD_RUN_ZOOM_TOMMY
Value: 612
Type: number
For use with: _EntSetActivity()
ACT_DOD_SECONDARYATTACK_BOLT
Value: 647
Type: number
For use with: _EntSetActivity()
ACT_DOD_SECONDARYATTACK_GREN
Value: 671
Type: number
For use with: _EntSetActivity()
ACT_DOD_SECONDARYATTACK_PRONE
Value: 522
Type: number
For use with: _EntSetActivity()
ACT_DOD_SECONDARYATTACK_PRONE_BOLT
Value: 649
Type: number
For use with: _EntSetActivity()
ACT_DOD_SECONDARYATTACK_PRONE_RIFLE
Value: 643
Type: number
For use with: _EntSetActivity()
ACT_DOD_SECONDARYATTACK_RIFLE
Value: 641
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_30CAL
Value: 572
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_BAZOOKA
Value: 596
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_BOLT
Value: 536
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_GREASE
Value: 560
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_GREN
Value: 578
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_KNIFE
Value: 584
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_MG
Value: 566
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_MP40
Value: 548
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_MP44
Value: 554
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_PISTOL
Value: 524
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_PSCHRECK
Value: 602
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_RIFLE
Value: 530
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_SPADE
Value: 590
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_AIM_TOMMY
Value: 542
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_ZOOM_BAZOOKA
Value: 620
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_ZOOM_BOLT
Value: 614
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_ZOOM_PSCHRECK
Value: 626
Type: number
For use with: _EntSetActivity()
ACT_DOD_STAND_ZOOM_TOMMY
Value: 608
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_30CAL
Value: 575
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_BAZOOKA
Value: 599
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_BOLT
Value: 539
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_GREASE
Value: 563
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_GREN
Value: 581
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_KNIFE
Value: 587
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_MG
Value: 569
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_MP40
Value: 551
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_MP44
Value: 557
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_PISTOL
Value: 527
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_PSCHRECK
Value: 605
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_RIFLE
Value: 533
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_SPADE
Value: 593
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_AIM_TOMMY
Value: 545
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_ZOOMED
Value: 512
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_ZOOM_BAZOOKA
Value: 623
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_ZOOM_BOLT
Value: 617
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_ZOOM_PSCHRECK
Value: 629
Type: number
For use with: _EntSetActivity()
ACT_DOD_WALK_ZOOM_TOMMY
Value: 611
Type: number
For use with: _EntSetActivity()
ACT_DOD_ZOOMLOAD_BAZOOKA
Value: 693
Type: number
For use with: _EntSetActivity()
ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA
Value: 713
Type: number
For use with: _EntSetActivity()
ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK
Value: 715
Type: number
For use with: _EntSetActivity()
ACT_DOD_ZOOMLOAD_PSCHRECK
Value: 695
Type: number
For use with: _EntSetActivity()
ACT_DO_NOT_DISTURB
Value: 153
Type: number
For use with: _EntSetActivity()
ACT_DYINGLOOP
Value: 361
Type: number
For use with: _EntSetActivity()
ACT_DYINGTODEAD
Value: 362
Type: number
For use with: _EntSetActivity()
ACT_FIRE_END
Value: 369
Type: number
For use with: _EntSetActivity()
ACT_FIRE_LOOP
Value: 368
Type: number
For use with: _EntSetActivity()
ACT_FIRE_START
Value: 367
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_CHEST
Value: 103
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_HEAD
Value: 102
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_LEFTARM
Value: 105
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_LEFTLEG
Value: 107
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_PHYSICS
Value: 109
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_RIGHTARM
Value: 106
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_RIGHTLEG
Value: 108
Type: number
For use with: _EntSetActivity()
ACT_FLINCH_STOMACH
Value: 104
Type: number
For use with: _EntSetActivity()
ACT_FLY
Value: 25
Type: number
For use with: _EntSetActivity()
ACT_GAUSS_SPINCYCLE
Value: 421
Type: number
For use with: _EntSetActivity()
ACT_GAUSS_SPINUP
Value: 420
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_BARNACLE_STRANGLE
Value: 353
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_BIG_FLINCH
Value: 130
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_BLAST
Value: 131
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_CHEST
Value: 133
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_HEAD
Value: 132
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_LEFTARM
Value: 135
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_LEFTLEG
Value: 137
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_RIGHTARM
Value: 136
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_RIGHTLEG
Value: 138
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_FLINCH_STOMACH
Value: 134
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_MELEE_ATTACK1
Value: 124
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_MELEE_ATTACK2
Value: 125
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_MELEE_ATTACK_SWING
Value: 280
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK1
Value: 122
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK1_LOW
Value: 126
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK2
Value: 123
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK2_LOW
Value: 127
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_AR1
Value: 265
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_AR2
Value: 266
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE
Value: 267
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_HMG1
Value: 268
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_ML
Value: 269
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_PISTOL
Value: 274
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW
Value: 275
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_SHOTGUN
Value: 273
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_SLAM
Value: 276
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_SMG1
Value: 270
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW
Value: 271
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_SMG2
Value: 272
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE
Value: 279
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_THROW
Value: 278
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE
Value: 277
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RELOAD
Value: 335
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RELOAD_PISTOL
Value: 336
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_RELOAD_SMG1
Value: 337
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_SMALL_FLINCH
Value: 129
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_LEFT
Value: 139
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_LEFT45
Value: 141
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_LEFT45_FLAT
Value: 145
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_LEFT90
Value: 143
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_LEFT90_FLAT
Value: 147
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_RIGHT
Value: 140
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_RIGHT45
Value: 142
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_RIGHT45_FLAT
Value: 146
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_RIGHT90
Value: 144
Type: number
For use with: _EntSetActivity()
ACT_GESTURE_TURN_RIGHT90_FLAT
Value: 148
Type: number
For use with: _EntSetActivity()
ACT_GET_DOWN
Value: 439
Type: number
For use with: _EntSetActivity()
ACT_GET_UP
Value: 440
Type: number
For use with: _EntSetActivity()
ACT_GLIDE
Value: 27
Type: number
For use with: _EntSetActivity()
ACT_GLOCK_SHOOTEMPTY
Value: 411
Type: number
For use with: _EntSetActivity()
ACT_GLOCK_SHOOT_RELOAD
Value: 412
Type: number
For use with: _EntSetActivity()
ACT_GRENADE_ROLL
Value: 404
Type: number
For use with: _EntSetActivity()
ACT_GRENADE_TOSS
Value: 405
Type: number
For use with: _EntSetActivity()
ACT_HANDGRENADE_THROW1
Value: 406
Type: number
For use with: _EntSetActivity()
ACT_HANDGRENADE_THROW2
Value: 407
Type: number
For use with: _EntSetActivity()
ACT_HANDGRENADE_THROW3
Value: 408
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK
Value: 783
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
Value: 804
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW
Value: 839
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE
Value: 825
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
Value: 846
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN
Value: 832
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL
Value: 790
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG
Value: 818
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN
Value: 811
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM
Value: 853
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1
Value: 797
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD
Value: 784
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_AR2
Value: 805
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_CROSSBOW
Value: 840
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_GRENADE
Value: 826
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_MELEE
Value: 847
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_PHYSGUN
Value: 833
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_PISTOL
Value: 791
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_RPG
Value: 819
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_SHOTGUN
Value: 812
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_SLAM
Value: 854
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_GESTURE_RELOAD_SMG1
Value: 798
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE
Value: 779
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_AR2
Value: 800
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROSSBOW
Value: 835
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH
Value: 781
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_AR2
Value: 802
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_CROSSBOW
Value: 837
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_GRENADE
Value: 823
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_MELEE
Value: 844
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_PHYSGUN
Value: 830
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_PISTOL
Value: 788
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_RPG
Value: 816
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_SHOTGUN
Value: 809
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_SLAM
Value: 851
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_CROUCH_SMG1
Value: 795
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_GRENADE
Value: 821
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_MELEE
Value: 842
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_PHYSGUN
Value: 828
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_PISTOL
Value: 786
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_RPG
Value: 814
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_SHOTGUN
Value: 807
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_SLAM
Value: 849
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_IDLE_SMG1
Value: 793
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP
Value: 785
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_AR2
Value: 806
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_CROSSBOW
Value: 841
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_GRENADE
Value: 827
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_MELEE
Value: 848
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_PHYSGUN
Value: 834
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_PISTOL
Value: 792
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_RPG
Value: 820
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_SHOTGUN
Value: 813
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_SLAM
Value: 855
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_JUMP_SMG1
Value: 799
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN
Value: 780
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_AR2
Value: 801
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_CROSSBOW
Value: 836
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_GRENADE
Value: 822
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_MELEE
Value: 843
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_PHYSGUN
Value: 829
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_PISTOL
Value: 787
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_RPG
Value: 815
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_SHOTGUN
Value: 808
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_SLAM
Value: 850
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_RUN_SMG1
Value: 794
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH
Value: 782
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_AR2
Value: 803
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_CROSSBOW
Value: 838
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_GRENADE
Value: 824
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_MELEE
Value: 845
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_PHYSGUN
Value: 831
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_PISTOL
Value: 789
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_RPG
Value: 817
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_SHOTGUN
Value: 810
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_SLAM
Value: 852
Type: number
For use with: _EntSetActivity()
ACT_HL2MP_WALK_CROUCH_SMG1
Value: 796
Type: number
For use with: _EntSetActivity()
ACT_HOP
Value: 30
Type: number
For use with: _EntSetActivity()
ACT_HOVER
Value: 26
Type: number
For use with: _EntSetActivity()
ACT_IDLE
Value: 1
Type: number
For use with: _EntSetActivity()
ACT_IDLETORUN
Value: 436
Type: number
For use with: _EntSetActivity()
ACT_IDLE_AGITATED
Value: 74
Type: number
For use with: _EntSetActivity()
ACT_IDLE_AIM_AGITATED
Value: 83
Type: number
For use with: _EntSetActivity()
ACT_IDLE_AIM_RELAXED
Value: 81
Type: number
For use with: _EntSetActivity()
ACT_IDLE_AIM_RIFLE_STIMULATED
Value: 297
Type: number
For use with: _EntSetActivity()
ACT_IDLE_AIM_STIMULATED
Value: 82
Type: number
For use with: _EntSetActivity()
ACT_IDLE_ANGRY
Value: 71
Type: number
For use with: _EntSetActivity()
ACT_IDLE_ANGRY_MELEE
Value: 308
Type: number
For use with: _EntSetActivity()
ACT_IDLE_ANGRY_PISTOL
Value: 285
Type: number
For use with: _EntSetActivity()
ACT_IDLE_ANGRY_RPG
Value: 311
Type: number
For use with: _EntSetActivity()
ACT_IDLE_ANGRY_SHOTGUN
Value: 286
Type: number
For use with: _EntSetActivity()
ACT_IDLE_ANGRY_SMG1
Value: 283
Type: number
For use with: _EntSetActivity()
ACT_IDLE_MANNEDGUN
Value: 306
Type: number
For use with: _EntSetActivity()
ACT_IDLE_MELEE
Value: 307
Type: number
For use with: _EntSetActivity()
ACT_IDLE_ON_FIRE
Value: 110
Type: number
For use with: _EntSetActivity()
ACT_IDLE_PACKAGE
Value: 287
Type: number
For use with: _EntSetActivity()
ACT_IDLE_PISTOL
Value: 284
Type: number
For use with: _EntSetActivity()
ACT_IDLE_RELAXED
Value: 72
Type: number
For use with: _EntSetActivity()
ACT_IDLE_RIFLE
Value: 281
Type: number
For use with: _EntSetActivity()
ACT_IDLE_RPG
Value: 310
Type: number
For use with: _EntSetActivity()
ACT_IDLE_RPG_RELAXED
Value: 309
Type: number
For use with: _EntSetActivity()
ACT_IDLE_SHOTGUN_AGITATED
Value: 302
Type: number
For use with: _EntSetActivity()
ACT_IDLE_SHOTGUN_RELAXED
Value: 300
Type: number
For use with: _EntSetActivity()
ACT_IDLE_SHOTGUN_STIMULATED
Value: 301
Type: number
For use with: _EntSetActivity()
ACT_IDLE_SMG1
Value: 282
Type: number
For use with: _EntSetActivity()
ACT_IDLE_SMG1_RELAXED
Value: 291
Type: number
For use with: _EntSetActivity()
ACT_IDLE_SMG1_STIMULATED
Value: 292
Type: number
For use with: _EntSetActivity()
ACT_IDLE_STIMULATED
Value: 73
Type: number
For use with: _EntSetActivity()
ACT_IDLE_SUITCASE
Value: 289
Type: number
For use with: _EntSetActivity()
ACT_JUMP
Value: 29
Type: number
For use with: _EntSetActivity()
ACT_LAND
Value: 32
Type: number
For use with: _EntSetActivity()
ACT_LEAP
Value: 31
Type: number
For use with: _EntSetActivity()
ACT_LOOKBACK_LEFT
Value: 59
Type: number
For use with: _EntSetActivity()
ACT_LOOKBACK_RIGHT
Value: 58
Type: number
For use with: _EntSetActivity()
ACT_MELEE_ATTACK1
Value: 63
Type: number
For use with: _EntSetActivity()
ACT_MELEE_ATTACK2
Value: 64
Type: number
For use with: _EntSetActivity()
ACT_MELEE_ATTACK_SWING
Value: 258
Type: number
For use with: _EntSetActivity()
ACT_MELEE_ATTACK_SWING_GESTURE
Value: 128
Type: number
For use with: _EntSetActivity()
ACT_OBJ_ASSEMBLING
Value: 394
Type: number
For use with: _EntSetActivity()
ACT_OBJ_DETERIORATING
Value: 400
Type: number
For use with: _EntSetActivity()
ACT_OBJ_DISMANTLING
Value: 395
Type: number
For use with: _EntSetActivity()
ACT_OBJ_IDLE
Value: 398
Type: number
For use with: _EntSetActivity()
ACT_OBJ_PLACING
Value: 399
Type: number
For use with: _EntSetActivity()
ACT_OBJ_RUNNING
Value: 397
Type: number
For use with: _EntSetActivity()
ACT_OBJ_STARTUP
Value: 396
Type: number
For use with: _EntSetActivity()
ACT_OPEN_DOOR
Value: 359
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_GRENADEIDLE
Value: 373
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_GRENADEREADY
Value: 374
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_PRIMARYATTACK
Value: 375
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_SHIELD_ATTACK
Value: 379
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_SHIELD_DOWN
Value: 377
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_SHIELD_KNOCKBACK
Value: 380
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_SHIELD_UP
Value: 376
Type: number
For use with: _EntSetActivity()
ACT_OVERLAY_SHIELD_UP_IDLE
Value: 378
Type: number
For use with: _EntSetActivity()
ACT_PHYSCANNON_DETACH
Value: 354
Type: number
For use with: _EntSetActivity()
ACT_PHYSCANNON_UPGRADE
Value: 239
Type: number
For use with: _EntSetActivity()
ACT_PICKUP_GROUND
Value: 69
Type: number
For use with: _EntSetActivity()
ACT_PICKUP_RACK
Value: 70
Type: number
For use with: _EntSetActivity()
ACT_PLAYER_CROUCH_FIRE
Value: 432
Type: number
For use with: _EntSetActivity()
ACT_PLAYER_CROUCH_WALK_FIRE
Value: 433
Type: number
For use with: _EntSetActivity()
ACT_PLAYER_IDLE_FIRE
Value: 431
Type: number
For use with: _EntSetActivity()
ACT_PLAYER_RUN_FIRE
Value: 435
Type: number
For use with: _EntSetActivity()
ACT_PLAYER_WALK_FIRE
Value: 434
Type: number
For use with: _EntSetActivity()
ACT_POLICE_HARASS1
Value: 304
Type: number
For use with: _EntSetActivity()
ACT_POLICE_HARASS2
Value: 305
Type: number
For use with: _EntSetActivity()
ACT_PRONE_FORWARD
Value: 441
Type: number
For use with: _EntSetActivity()
ACT_PRONE_IDLE
Value: 442
Type: number
For use with: _EntSetActivity()
ACT_RANGE_AIM_AR2_LOW
Value: 262
Type: number
For use with: _EntSetActivity()
ACT_RANGE_AIM_LOW
Value: 259
Type: number
For use with: _EntSetActivity()
ACT_RANGE_AIM_PISTOL_LOW
Value: 261
Type: number
For use with: _EntSetActivity()
ACT_RANGE_AIM_SMG1_LOW
Value: 260
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK1
Value: 16
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK1_LOW
Value: 18
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK2
Value: 17
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK2_LOW
Value: 19
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_AR1
Value: 240
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_AR2
Value: 241
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_AR2_GRENADE
Value: 243
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_AR2_LOW
Value: 242
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_HMG1
Value: 244
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_ML
Value: 245
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_PISTOL
Value: 251
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_PISTOL_LOW
Value: 252
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_RPG
Value: 257
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_SHOTGUN
Value: 249
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_SHOTGUN_LOW
Value: 250
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_SLAM
Value: 253
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_SMG1
Value: 246
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_SMG1_LOW
Value: 247
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_SMG2
Value: 248
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_SNIPER_RIFLE
Value: 256
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_THROW
Value: 255
Type: number
For use with: _EntSetActivity()
ACT_RANGE_ATTACK_TRIPWIRE
Value: 254
Type: number
For use with: _EntSetActivity()
ACT_RAPPEL_LOOP
Value: 113
Type: number
For use with: _EntSetActivity()
ACT_RELOAD
Value: 65
Type: number
For use with: _EntSetActivity()
ACT_RELOAD_LOW
Value: 66
Type: number
For use with: _EntSetActivity()
ACT_RELOAD_PISTOL
Value: 331
Type: number
For use with: _EntSetActivity()
ACT_RELOAD_PISTOL_LOW
Value: 332
Type: number
For use with: _EntSetActivity()
ACT_RELOAD_SMG1
Value: 333
Type: number
For use with: _EntSetActivity()
ACT_RELOAD_SMG1_LOW
Value: 334
Type: number
For use with: _EntSetActivity()
ACT_RESET
Value: 0
Type: number
For use with: _EntSetActivity()
ACT_RIDE_MANNED_GUN
Value: 363
Type: number
For use with: _EntSetActivity()
ACT_ROLL_LEFT
Value: 40
Type: number
For use with: _EntSetActivity()
ACT_ROLL_RIGHT
Value: 41
Type: number
For use with: _EntSetActivity()
ACT_RPG_DRAW_UNLOADED
Value: 413
Type: number
For use with: _EntSetActivity()
ACT_RPG_FIDGET_UNLOADED
Value: 416
Type: number
For use with: _EntSetActivity()
ACT_RPG_HOLSTER_UNLOADED
Value: 414
Type: number
For use with: _EntSetActivity()
ACT_RPG_IDLE_UNLOADED
Value: 415
Type: number
For use with: _EntSetActivity()
ACT_RUN
Value: 10
Type: number
For use with: _EntSetActivity()
ACT_RUNTOIDLE
Value: 437
Type: number
For use with: _EntSetActivity()
ACT_RUN_AGITATED
Value: 80
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM
Value: 11
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM_AGITATED
Value: 89
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM_PISTOL
Value: 330
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM_RELAXED
Value: 87
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM_RIFLE
Value: 324
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM_RIFLE_STIMULATED
Value: 299
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM_SHOTGUN
Value: 328
Type: number
For use with: _EntSetActivity()
ACT_RUN_AIM_STIMULATED
Value: 88
Type: number
For use with: _EntSetActivity()
ACT_RUN_CROUCH
Value: 12
Type: number
For use with: _EntSetActivity()
ACT_RUN_CROUCH_AIM
Value: 13
Type: number
For use with: _EntSetActivity()
ACT_RUN_CROUCH_AIM_RIFLE
Value: 326
Type: number
For use with: _EntSetActivity()
ACT_RUN_CROUCH_RIFLE
Value: 325
Type: number
For use with: _EntSetActivity()
ACT_RUN_CROUCH_RPG
Value: 316
Type: number
For use with: _EntSetActivity()
ACT_RUN_HURT
Value: 91
Type: number
For use with: _EntSetActivity()
ACT_RUN_ON_FIRE
Value: 112
Type: number
For use with: _EntSetActivity()
ACT_RUN_PROTECTED
Value: 14
Type: number
For use with: _EntSetActivity()
ACT_RUN_RELAXED
Value: 78
Type: number
For use with: _EntSetActivity()
ACT_RUN_RIFLE
Value: 323
Type: number
For use with: _EntSetActivity()
ACT_RUN_RIFLE_RELAXED
Value: 294
Type: number
For use with: _EntSetActivity()
ACT_RUN_RIFLE_STIMULATED
Value: 296
Type: number
For use with: _EntSetActivity()
ACT_RUN_RPG
Value: 314
Type: number
For use with: _EntSetActivity()
ACT_RUN_RPG_RELAXED
Value: 318
Type: number
For use with: _EntSetActivity()
ACT_RUN_SCARED
Value: 96
Type: number
For use with: _EntSetActivity()
ACT_RUN_STIMULATED
Value: 79
Type: number
For use with: _EntSetActivity()
ACT_SCRIPT_CUSTOM_MOVE
Value: 15
Type: number
For use with: _EntSetActivity()
ACT_SHIELD_ATTACK
Value: 384
Type: number
For use with: _EntSetActivity()
ACT_SHIELD_DOWN
Value: 382
Type: number
For use with: _EntSetActivity()
ACT_SHIELD_KNOCKBACK
Value: 385
Type: number
For use with: _EntSetActivity()
ACT_SHIELD_UP
Value: 381
Type: number
For use with: _EntSetActivity()
ACT_SHIELD_UP_IDLE
Value: 383
Type: number
For use with: _EntSetActivity()
ACT_SHIPLADDER_DOWN
Value: 37
Type: number
For use with: _EntSetActivity()
ACT_SHIPLADDER_UP
Value: 36
Type: number
For use with: _EntSetActivity()
ACT_SHOTGUN_IDLE4
Value: 410
Type: number
For use with: _EntSetActivity()
ACT_SHOTGUN_IDLE_DEEP
Value: 409
Type: number
For use with: _EntSetActivity()
ACT_SHOTGUN_PUMP
Value: 231
Type: number
For use with: _EntSetActivity()
ACT_SHOTGUN_RELOAD_FINISH
Value: 230
Type: number
For use with: _EntSetActivity()
ACT_SHOTGUN_RELOAD_START
Value: 229
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL1
Value: 48
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL2
Value: 49
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL3
Value: 50
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL_ADVANCE
Value: 51
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL_FORWARD
Value: 52
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL_GROUP
Value: 53
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL_HALT
Value: 54
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL_LEFT
Value: 55
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL_RIGHT
Value: 56
Type: number
For use with: _EntSetActivity()
ACT_SIGNAL_TAKECOVER
Value: 57
Type: number
For use with: _EntSetActivity()
ACT_SLAM_DETONATOR_DETONATE
Value: 225
Type: number
For use with: _EntSetActivity()
ACT_SLAM_DETONATOR_DRAW
Value: 224
Type: number
For use with: _EntSetActivity()
ACT_SLAM_DETONATOR_HOLSTER
Value: 226
Type: number
For use with: _EntSetActivity()
ACT_SLAM_DETONATOR_IDLE
Value: 223
Type: number
For use with: _EntSetActivity()
ACT_SLAM_DETONATOR_STICKWALL_DRAW
Value: 227
Type: number
For use with: _EntSetActivity()
ACT_SLAM_DETONATOR_THROW_DRAW
Value: 228
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_ATTACH
Value: 193
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_ATTACH2
Value: 194
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_DETONATE
Value: 197
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER
Value: 198
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_DRAW
Value: 199
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_IDLE
Value: 191
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_ND_ATTACH
Value: 195
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_ND_ATTACH2
Value: 196
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_ND_DRAW
Value: 200
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_ND_IDLE
Value: 192
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_TO_THROW
Value: 201
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_TO_THROW_ND
Value: 202
Type: number
For use with: _EntSetActivity()
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND
Value: 203
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_DETONATE
Value: 214
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_DETONATOR_HOLSTER
Value: 215
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_DRAW
Value: 210
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_IDLE
Value: 204
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_ND_DRAW
Value: 211
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_ND_IDLE
Value: 205
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_THROW
Value: 206
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_THROW2
Value: 207
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_THROW_ND
Value: 208
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_THROW_ND2
Value: 209
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_TO_STICKWALL
Value: 212
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_TO_STICKWALL_ND
Value: 213
Type: number
For use with: _EntSetActivity()
ACT_SLAM_THROW_TO_TRIPMINE_ND
Value: 216
Type: number
For use with: _EntSetActivity()
ACT_SLAM_TRIPMINE_ATTACH
Value: 219
Type: number
For use with: _EntSetActivity()
ACT_SLAM_TRIPMINE_ATTACH2
Value: 220
Type: number
For use with: _EntSetActivity()
ACT_SLAM_TRIPMINE_DRAW
Value: 218
Type: number
For use with: _EntSetActivity()
ACT_SLAM_TRIPMINE_IDLE
Value: 217
Type: number
For use with: _EntSetActivity()
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND
Value: 221
Type: number
For use with: _EntSetActivity()
ACT_SLAM_TRIPMINE_TO_THROW_ND
Value: 222
Type: number
For use with: _EntSetActivity()
ACT_SMALL_FLINCH
Value: 61
Type: number
For use with: _EntSetActivity()
ACT_SMG2_DRAW2
Value: 234
Type: number
For use with: _EntSetActivity()
ACT_SMG2_DRYFIRE2
Value: 236
Type: number
For use with: _EntSetActivity()
ACT_SMG2_FIRE2
Value: 233
Type: number
For use with: _EntSetActivity()
ACT_SMG2_IDLE2
Value: 232
Type: number
For use with: _EntSetActivity()
ACT_SMG2_RELOAD2
Value: 235
Type: number
For use with: _EntSetActivity()
ACT_SMG2_TOAUTO
Value: 237
Type: number
For use with: _EntSetActivity()
ACT_SMG2_TOBURST
Value: 238
Type: number
For use with: _EntSetActivity()
ACT_SPECIAL_ATTACK1
Value: 92
Type: number
For use with: _EntSetActivity()
ACT_SPECIAL_ATTACK2
Value: 93
Type: number
For use with: _EntSetActivity()
ACT_SPRINT
Value: 438
Type: number
For use with: _EntSetActivity()
ACT_STAND
Value: 46
Type: number
For use with: _EntSetActivity()
ACT_STARTDYING
Value: 360
Type: number
For use with: _EntSetActivity()
ACT_STEP_BACK
Value: 120
Type: number
For use with: _EntSetActivity()
ACT_STEP_FORE
Value: 121
Type: number
For use with: _EntSetActivity()
ACT_STEP_LEFT
Value: 118
Type: number
For use with: _EntSetActivity()
ACT_STEP_RIGHT
Value: 119
Type: number
For use with: _EntSetActivity()
ACT_STRAFE_LEFT
Value: 38
Type: number
For use with: _EntSetActivity()
ACT_STRAFE_RIGHT
Value: 39
Type: number
For use with: _EntSetActivity()
ACT_SWIM
Value: 28
Type: number
For use with: _EntSetActivity()
ACT_TRANSITION
Value: 2
Type: number
For use with: _EntSetActivity()
ACT_TRIPMINE_GROUND
Value: 422
Type: number
For use with: _EntSetActivity()
ACT_TRIPMINE_WORLD
Value: 423
Type: number
For use with: _EntSetActivity()
ACT_TURN
Value: 393
Type: number
For use with: _EntSetActivity()
ACT_TURNLEFT45
Value: 392
Type: number
For use with: _EntSetActivity()
ACT_TURNRIGHT45
Value: 391
Type: number
For use with: _EntSetActivity()
ACT_TURN_LEFT
Value: 42
Type: number
For use with: _EntSetActivity()
ACT_TURN_RIGHT
Value: 43
Type: number
For use with: _EntSetActivity()
ACT_UNDEPLOY
Value: 403
Type: number
For use with: _EntSetActivity()
ACT_USE
Value: 47
Type: number
For use with: _EntSetActivity()
ACT_VICTORY_DANCE
Value: 97
Type: number
For use with: _EntSetActivity()
ACT_WALK
Value: 6
Type: number
For use with: _EntSetActivity()
ACT_WALK_AGITATED
Value: 77
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM
Value: 7
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM_AGITATED
Value: 86
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM_PISTOL
Value: 329
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM_RELAXED
Value: 84
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM_RIFLE
Value: 320
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM_RIFLE_STIMULATED
Value: 298
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM_SHOTGUN
Value: 327
Type: number
For use with: _EntSetActivity()
ACT_WALK_AIM_STIMULATED
Value: 85
Type: number
For use with: _EntSetActivity()
ACT_WALK_ANGRY
Value: 303
Type: number
For use with: _EntSetActivity()
ACT_WALK_CROUCH
Value: 8
Type: number
For use with: _EntSetActivity()
ACT_WALK_CROUCH_AIM
Value: 9
Type: number
For use with: _EntSetActivity()
ACT_WALK_CROUCH_AIM_RIFLE
Value: 322
Type: number
For use with: _EntSetActivity()
ACT_WALK_CROUCH_RIFLE
Value: 321
Type: number
For use with: _EntSetActivity()
ACT_WALK_CROUCH_RPG
Value: 315
Type: number
For use with: _EntSetActivity()
ACT_WALK_HURT
Value: 90
Type: number
For use with: _EntSetActivity()
ACT_WALK_ON_FIRE
Value: 111
Type: number
For use with: _EntSetActivity()
ACT_WALK_PACKAGE
Value: 288
Type: number
For use with: _EntSetActivity()
ACT_WALK_RELAXED
Value: 75
Type: number
For use with: _EntSetActivity()
ACT_WALK_RIFLE
Value: 319
Type: number
For use with: _EntSetActivity()
ACT_WALK_RIFLE_RELAXED
Value: 293
Type: number
For use with: _EntSetActivity()
ACT_WALK_RIFLE_STIMULATED
Value: 295
Type: number
For use with: _EntSetActivity()
ACT_WALK_RPG
Value: 313
Type: number
For use with: _EntSetActivity()
ACT_WALK_RPG_RELAXED
Value: 317
Type: number
For use with: _EntSetActivity()
ACT_WALK_SCARED
Value: 95
Type: number
For use with: _EntSetActivity()
ACT_WALK_STIMULATED
Value: 76
Type: number
For use with: _EntSetActivity()
ACT_WALK_SUITCASE
Value: 290
Type: number
For use with: _EntSetActivity()
ViewModel Animations
ACT_VM_ATTACH_SILENCER
Value: 189
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY
Value: 481
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_1
Value: 489
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_2
Value: 488
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_3
Value: 487
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_4
Value: 486
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_5
Value: 485
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_6
Value: 484
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_7
Value: 483
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_8
Value: 482
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DEPLOY_EMPTY
Value: 490
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DETACH_SILENCER
Value: 190
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DRAW
Value: 154
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DRAW_EMPTY
Value: 449
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DRAW_SILENCED
Value: 428
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DRYFIRE
Value: 166
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DRYFIRE_LEFT
Value: 430
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_DRYFIRE_SILENCED
Value: 426
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_FIDGET
Value: 157
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HAULBACK
Value: 179
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HITCENTER
Value: 171
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HITCENTER2
Value: 172
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HITLEFT
Value: 167
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HITLEFT2
Value: 168
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HITRIGHT
Value: 169
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HITRIGHT2
Value: 170
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_HOLSTER
Value: 155
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE
Value: 156
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_1
Value: 461
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_2
Value: 460
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_3
Value: 459
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_4
Value: 458
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_5
Value: 457
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_6
Value: 456
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_7
Value: 455
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_8
Value: 454
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED
Value: 462
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_1
Value: 470
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_2
Value: 469
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_3
Value: 468
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_4
Value: 467
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_5
Value: 466
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_6
Value: 465
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_7
Value: 464
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_8
Value: 463
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_DEPLOYED_EMPTY
Value: 453
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_EMPTY
Value: 452
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_EMPTY_LEFT
Value: 429
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_LOWERED
Value: 184
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_SILENCED
Value: 427
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_IDLE_TO_LOWERED
Value: 183
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_LOWERED_TO_IDLE
Value: 185
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_MISSCENTER
Value: 177
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_MISSCENTER2
Value: 178
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_MISSLEFT
Value: 173
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_MISSLEFT2
Value: 174
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_MISSRIGHT
Value: 175
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_MISSRIGHT2
Value: 176
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK
Value: 163
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_1
Value: 498
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_2
Value: 497
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_3
Value: 496
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_4
Value: 495
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_5
Value: 494
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_6
Value: 493
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_7
Value: 492
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_8
Value: 491
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED
Value: 499
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_1
Value: 507
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_2
Value: 506
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_3
Value: 505
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_4
Value: 504
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_5
Value: 503
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_6
Value: 502
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_7
Value: 501
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_8
Value: 500
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY
Value: 508
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_EMPTY
Value: 450
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PRIMARYATTACK_SILENCED
Value: 424
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PULLBACK
Value: 158
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PULLBACK_HIGH
Value: 159
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PULLBACK_LOW
Value: 160
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_PULLPIN
Value: 162
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RECOIL1
Value: 186
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RECOIL2
Value: 187
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RECOIL3
Value: 188
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RELOAD
Value: 165
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RELOAD_DEPLOYED
Value: 447
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RELOAD_EMPTY
Value: 451
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RELOAD_IDLE
Value: 448
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_RELOAD_SILENCED
Value: 425
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_SECONDARYATTACK
Value: 164
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_SPRINT_ENTER
Value: 364
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_SPRINT_IDLE
Value: 365
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_SPRINT_LEAVE
Value: 366
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_SWINGHARD
Value: 180
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_SWINGHIT
Value: 182
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_SWINGMISS
Value: 181
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_THROW
Value: 161
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY
Value: 471
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_1
Value: 479
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_2
Value: 478
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_3
Value: 477
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_4
Value: 476
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_5
Value: 475
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_6
Value: 474
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_7
Value: 473
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_8
Value: 472
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
ACT_VM_UNDEPLOY_EMPTY
Value: 480
Type: number
For use with: _PlayerSetWeaponSequence()
, _PlayerViewModelSequence()
and _PlayerWeaponTranslateSequence()
Classes
CLASS_ANTLION
Value: 4
Type: number
For use with: _EntitiesFindByClass()
CLASS_BARNACLE
Value: 5
Type: number
For use with: _EntitiesFindByClass()
CLASS_BULLSEYE
Value: 6
Type: number
For use with: _EntitiesFindByClass()
CLASS_CITIZEN_PASSIVE
Value: 7
Type: number
For use with: _EntitiesFindByClass()
CLASS_CITIZEN_REBEL
Value: 8
Type: number
For use with: _EntitiesFindByClass()
CLASS_COMBINE
Value: 9
Type: number
For use with: _EntitiesFindByClass()
CLASS_COMBINE_GUNSHIP
Value: 10
Type: number
For use with: _EntitiesFindByClass()
CLASS_CONSCRIPT
Value: 11
Type: number
For use with: _EntitiesFindByClass()
CLASS_EARTH_FAUNA
Value: 23
Type: number
For use with: _EntitiesFindByClass()
CLASS_FLARE
Value: 22
Type: number
For use with: _EntitiesFindByClass()
CLASS_HEADCRAB
Value: 12
Type: number
For use with: _EntitiesFindByClass()
CLASS_MANHACK
Value: 13
Type: number
For use with: _EntitiesFindByClass()
CLASS_METROPOLICE
Value: 14
Type: number
For use with: _EntitiesFindByClass()
CLASS_MILITARY
Value: 15
Type: number
For use with: _EntitiesFindByClass()
CLASS_MISSILE
Value: 21
Type: number
For use with: _EntitiesFindByClass()
CLASS_NONE
Value: 0
Type: number
For use with: _EntitiesFindByClass()
CLASS_PLAYER
Value: 1
Type: number
For use with: _PlayerSetAnimation()
CLASS_PLAYER_ALLY
Value: 2
Type: number
For use with: _PlayerSetAnimation()
CLASS_PLAYER_ALLY_VITAL
Value: 3
Type: number
For use with: _PlayerSetAnimation()
CLASS_PROTOSNIPER
Value: 20
Type: number
For use with: _EntitiesFindByClass()
CLASS_SCANNER
Value: 16
Type: number
For use with: _EntitiesFindByClass()
CLASS_STALKER
Value: 17
Type: number
For use with: _EntitiesFindByClass()
CLASS_VORTIGAUNT
Value: 18
Type: number
For use with: _EntitiesFindByClass()
CLASS_ZOMBIE
Value: 19
Type: number
For use with: _EntitiesFindByClass()
COLLISION_GROUP_BREAKABLE_GLASS
Value: 6
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_DEBRIS
Value: 1
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_DEBRIS_TRIGGER
Value: 2
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_DISSOLVING
Value: 16
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_DOOR_BLOCKER
Value: 14
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_INTERACTIVE
Value: 4
Type: number
For use with: _EntSetActivity()
COLLISION_GROUP_INTERACTIVE_DEBRIS
Value: 3
Type: number
For use with: _EntSetActivity()
COLLISION_GROUP_IN_VEHICLE
Value: 10
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
COLLISION_GROUP_NONE
Value: 0
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_NPC
Value: 9
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_PASSABLE_DOOR
Value: 15
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_PLAYER
Value: 5
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_PLAYER_MOVEMENT
Value: 8
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_PROJECTILE
Value: 13
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_PUSHAWAY
Value: 17
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_VEHICLE
Value: 7
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_VEHICLE_CLIP
Value: 12
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
COLLISION_GROUP_WEAPON
Value: 11
Type: number
For use with: _EntSetCollisionGroup()
and _EntGetCollisionGroup()
Default Player Model
DEFAULT_PLAYER_MODEL
Value: models/player.mdl
Type: string
For use with: Anything
NPC Relationships
D_ER
Value: 0
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
D_FR
Value: 2
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
D_HT
Value: 1
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
D_LI
Value: 3
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
D_NU
Value: 4
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
Hitgroups
HITGROUP_CHEST
Value: 2
Type: number
For use with: _player.LastHitGroup()
HITGROUP_GEAR
Value: 10
Type: number
For use with: _player.LastHitGroup()
HITGROUP_GENERIC
Value: 0
Type: number
For use with: _player.LastHitGroup()
HITGROUP_HEAD
Value: 1
Type: number
For use with: _player.LastHitGroup()
HITGROUP_LEFTARM
Value: 4
Type: number
For use with: _player.LastHitGroup()
HITGROUP_LEFTLEG
Value: 6
Type: number
For use with: _player.LastHitGroup()
HITGROUP_RIGHTARM
Value: 5
Type: number
For use with: _player.LastHitGroup()
HITGROUP_RIGHTLEG
Value: 7
Type: number
For use with: _player.LastHitGroup()
HITGROUP_STOMACH
Value: 3
Type: number
For use with: _player.LastHitGroup()
_PrintMessage()
types
HUD_PRINTCENTER
Value: 4
Type: number
For use with: _PrintMessage()
, _PrintMessageAll()
HUD_PRINTCONSOLE
Value: 2
Type: number
For use with: _PrintMessage()
, _PrintMessageAll()
HUD_PRINTNOTIFY
Value: 1
Type: number
For use with: _PrintMessage()
, _PrintMessageAll()
HUD_PRINTTALK
Value: 3
Type: number
For use with: _PrintMessage()
, _PrintMessageAll()
Keys
IN_ALT1
Value: 16384
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_ALT2
Value: 32768
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_ATTACK
Value: 1
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_ATTACK2
Value: 2048
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_BACK
Value: 16
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_BULLRUSH
Value: 4194304
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_CANCEL
Value: 64
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_DUCK
Value: 4
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_FORWARD
Value: 8
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_JUMP
Value: 2
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_LEFT
Value: 128
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_MOVELEFT
Value: 512
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_MOVERIGHT
Value: 1024
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_RELOAD
Value: 8192
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_RIGHT
Value: 256
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_RUN
Value: 4096
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_SCORE
Value: 65536
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_SPEED
Value: 131072
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_USE
Value: 32
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_WALK
Value: 262144
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_WEAPON1
Value: 1048576
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_WEAPON2
Value: 2097152
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
IN_ZOOM
Value: 524288
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
Masks
MASK_ALL
Value: -1
Type: number
For use with: _TraceSetMask()
MASK_NPCSOLID
Value: 33701899
Type: number
For use with: _EntSetSolid()
and _EntGetSolid()
MASK_NPCSOLID_BRUSHONLY
Value: 147467
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
MASK_NPCWORLDSTATIC
Value: 131083
Type: number
For use with: _TraceSetMask()
MASK_OPAQUE
Value: 16513
Type: number
For use with: _TraceSetMask()
MASK_PLAYERSOLID
Value: 33636363
Type: number
For use with: _EntSetSolid()
and _EntGetSolid()
MASK_PLAYERSOLID_BRUSHONLY
Value: 81931
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
MASK_SHOT
Value: 1174421507
Type: number
For use with: _TraceSetMask()
MASK_SHOT_HULL
Value: 100679691
Type: number
For use with: _TraceSetMask()
MASK_SOLID
Value: 33570827
Type: number
For use with: _EntSetSolid()
and _EntGetSolid()
MASK_SOLID_BRUSHONLY
Value: 16395
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
MASK_WATER
Value: 16432
Type: number
For use with: _TraceSetMask()
MoveCollides
MOVECOLLIDE_DEFAULT
Value: 0
Type: number
For use with: _EntSetMoveCollide()
and _EntGetMoveCollide()
MOVECOLLIDE_FLY_BOUNCE
Value: 1
Type: number
For use with: _EntSetMoveCollide()
and _EntGetMoveCollide()
MOVECOLLIDE_FLY_CUSTOM
Value: 2
Type: number
For use with: _EntSetMoveCollide()
and _EntGetMoveCollide()
MOVECOLLIDE_FLY_SLIDE
Value: 3
Type: number
For use with: _EntSetMoveCollide()
and _EntGetMoveCollide()
MoveTypes
MOVETYPE_CUSTOM
Value: 11
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_FLY
Value: 4
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_FLYGRAVITY
Value: 5
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_ISOMETRIC
Value: 1
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_LADDER
Value: 9
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_NOCLIP
Value: 8
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_NONE
Value: 0
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_OBSERVER
Value: 10
Type: number
For use with: _PlayerSpectatorStart()
MOVETYPE_PUSH
Value: 7
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_STEP
Value: 3
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_VPHYSICS
Value: 6
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
MOVETYPE_WALK
Value: 2
Type: number
For use with: _EntSetMoveType()
and _EntGetMoveType()
Spectator modes
OBS_MODE_CHASE
Value: 4
Type: number
For use with: _PlayerSpectatorStart()
OBS_MODE_DEATHCAM
Value: 1
Type: number
For use with: _PlayerSpectatorStart()
OBS_MODE_FIXED
Value: 2
Type: number
For use with: _PlayerSpectatorStart()
OBS_MODE_IN_EYE
Value: 3
Type: number
For use with: _PlayerSpectatorStart()
OBS_MODE_NONE
Value: 0
Type: number
For use with: _PlayerSpectatorStart()
OBS_MODE_ROAMING
Value: 5
Type: number
For use with: _PlayerSpectatorStart()
Player Animations
PLAYER_ATTACK1
Value: 5
Type: number
For use with: _PlayerSetAnimation()
PLAYER_DIE
Value: 4
Type: number
For use with: _PlayerSetAnimation()
PLAYER_IDLE
Value: 0
Type: number
For use with: _PlayerSetAnimation()
PLAYER_IN_VEHICLE
Value: 6
Type: number
For use with: _PlayerIsKeyDown()
, eventKeyPressed()
and eventKeyReleased()
PLAYER_JUMP
Value: 2
Type: number
For use with: _PlayerSetAnimation()
PLAYER_SUPERJUMP
Value: 3
Type: number
For use with: _PlayerSetAnimation()
PLAYER_WALK
Value: 1
Type: number
For use with: _PlayerSetAnimation()
Schedules
SCHED_AISCRIPT
Value: 54
Type: number
For use with: _npc.SetSchedule()
SCHED_ALERT_FACE
Value: 5
Type: number
For use with: _npc.SetSchedule()
SCHED_ALERT_FACE_BESTSOUND
Value: 6
Type: number
For use with: _npc.SetSchedule()
SCHED_ALERT_SCAN
Value: 7
Type: number
For use with: _npc.SetSchedule()
SCHED_ALERT_STAND
Value: 8
Type: number
For use with: _npc.SetSchedule()
SCHED_ALERT_WALK
Value: 9
Type: number
For use with: _npc.SetSchedule()
SCHED_AMBUSH
Value: 50
Type: number
For use with: _npc.SetSchedule()
SCHED_ARM_WEAPON
Value: 46
Type: number
For use with: _npc.SetSchedule()
SCHED_BACK_AWAY_FROM_ENEMY
Value: 23
Type: number
For use with: _npc.SetSchedule()
SCHED_BACK_AWAY_FROM_SAVE_POSITION
Value: 24
Type: number
For use with: _npc.SetSchedule()
SCHED_BIG_FLINCH
Value: 22
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CHASE_ENEMY
Value: 16
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CHASE_ENEMY_FAILED
Value: 17
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_COMBAT_FACE
Value: 11
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_COMBAT_PATROL
Value: 73
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_COMBAT_STAND
Value: 14
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_COMBAT_SWEEP
Value: 12
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_COMBAT_WALK
Value: 15
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_COWER
Value: 38
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_BARNACLED
Value: 88
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_FLY
Value: 86
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_FLY_AWAY
Value: 85
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_FLY_FAIL
Value: 87
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_HOP_AWAY
Value: 84
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_IDLE_FLY
Value: 81
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_IDLE_WALK
Value: 80
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_RUN_AWAY
Value: 83
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_CROW_WALK_AWAY
Value: 82
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_DIE
Value: 51
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_DIE_RAGDOLL
Value: 52
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_DISARM_WEAPON
Value: 47
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_DROPSHIP_DUSTOFF
Value: 77
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_ESTABLISH_LINE_OF_FIRE
Value: 33
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK
Value: 34
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FAIL
Value: 79
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FAIL_ESTABLISH_LINE_OF_FIRE
Value: 36
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FAIL_TAKE_COVER
Value: 29
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FALL_TO_GROUND
Value: 76
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FEAR_FACE
Value: 13
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FLEE_FROM_BEST_SOUND
Value: 27
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FLINCH_PHYSICS
Value: 78
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_FORCED_GO
Value: 69
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_FORCED_GO_RUN
Value: 70
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_GET_HEALTHKIT
Value: 63
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_GIVE_WAY
Value: 65
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_HIDE_AND_RELOAD
Value: 48
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_IDLE_STAND
Value: 1
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_IDLE_WALK
Value: 2
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_IDLE_WANDER
Value: 3
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_INVESTIGATE_SOUND
Value: 10
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_MELEE_ATTACK1
Value: 39
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_MELEE_ATTACK2
Value: 40
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_MOVE_AWAY
Value: 66
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_MOVE_AWAY_END
Value: 68
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_MOVE_AWAY_FAIL
Value: 67
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_MOVE_TO_WEAPON_RANGE
Value: 32
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_NEW_WEAPON
Value: 61
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_NEW_WEAPON_CHEAT
Value: 62
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_NONE
Value: 0
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_NPC_FREEZE
Value: 71
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_PATROL_RUN
Value: 74
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_PATROL_WALK
Value: 72
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE
Value: 35
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_RANGE_ATTACK1
Value: 41
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_RANGE_ATTACK2
Value: 42
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_RELOAD
Value: 49
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_RUN_FROM_ENEMY
Value: 30
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_RUN_FROM_ENEMY_FALLBACK
Value: 31
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_RUN_RANDOM
Value: 75
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_SCENE_GENERIC
Value: 60
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_SCRIPTED_CUSTOM_MOVE
Value: 57
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_SCRIPTED_FACE
Value: 59
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_SCRIPTED_RUN
Value: 56
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
SCHED_SCRIPTED_WAIT
Value: 58
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_SCRIPTED_WALK
Value: 55
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_SHOOT_ENEMY_COVER
Value: 37
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_SMALL_FLINCH
Value: 21
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_SPECIAL_ATTACK1
Value: 43
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_SPECIAL_ATTACK2
Value: 44
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_STANDOFF
Value: 45
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_TAKE_COVER_FROM_BEST_SOUND
Value: 26
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_TAKE_COVER_FROM_ENEMY
Value: 25
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_TAKE_COVER_FROM_ORIGIN
Value: 28
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_TARGET_CHASE
Value: 20
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_TARGET_FACE
Value: 19
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_VICTORY_DANCE
Value: 18
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_WAIT_FOR_SCRIPT
Value: 53
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_WAIT_FOR_SPEAK_FINISH
Value: 64
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
SCHED_WAKE_ANGRY
Value: 4
Type: number
For use with: _SetDefaultRelationship()
and _npc.AddRelationship()
For use with: _npc.SetSchedule()
Solid types
SOLID_BBOX
Value: 2
Type: number
For use with: _EntSetSolid()
and _EntGetSolid
SOLID_BSP
Value: 1
Type: number
For use with: _EntSetSolid()
and _EntGetSolid
SOLID_CUSTOM
Value: 5
Type: number
For use with: _EntSetSolid()
and _EntGetSolid
SOLID_NONE
Value: 0
Type: number
For use with: _EntSetSolid()
and _EntGetSolid
SOLID_OBB
Value: 3
Type: number
For use with: _EntSetSolid()
and _EntGetSolid
SOLID_OBB_YAW
Value: 4
Type: number
For use with: _EntSetSolid()
and _EntGetSolid
SOLID_VPHYSICS
Value: 6
Type: number
For use with: _EntSetSolid()
and _EntGetSolid
Teams
TEAM_BLUE
Value: 2
Type: number
For use with: _PlayerChangeTeam()
TEAM_GREEN
Value: 4
Type: number
For use with: _PlayerChangeTeam()
TEAM_RED
Value: 5
Type: number
For use with: _PlayerChangeTeam()
TEAM_SPECTATOR
Value: 1
Type: number
For use with: _PlayerChangeTeam()
TEAM_UNASSIGNED
Value: 0
Type: number
For use with: _PlayerChangeTeam()
TEAM_YELLOW
Value: 3
Type: number
For use with: _PlayerChangeTeam()
TargetID Rules
TRGTID_ALL
Value: 4
Type: number
For use with: _GameSetTargetIDRules()
TRGTID_ALLNOHEALTH
Value: 5
Type: number
For use with: _GameSetTargetIDRules()
TRGTID_ENEMYHEALTH
Value: 1
Type: number
For use with: _GameSetTargetIDRules()
TRGTID_ENEMYONLY
Value: 2
Type: number
For use with: _GameSetTargetIDRules()
TRGTID_NOENEMYHEALTH
Value: 0
Type: number
For use with: _GameSetTargetIDRules()
TRGTID_NONE
Value: 6
Type: number
For use with: _GameSetTargetIDRules()
TRGTID_TEAMONLY
Value: 3
Type: number
For use with: _PlayerChangeTeam()