Timers
Description
Timers are a way to make function run set amount of times every set amount of seconds
To create a timer, use AddTimer()
function. If you want to be able to stop a timer, you have to define a variable for storing timer's id. Then you can use HaltTimer()
.
Syntax
AddTimer()
Arguments:
delay
- Controls after what time(in seconds) the function will be called again. Type: number
reps
- Controls amount of loops. Setting to 0
will result in an infinite loop. Type: number
func
- Is a function that will be called by timer. Type: function
...
- Additional arguments for func
. Type: any
Returns:
id
- ID of the timer. Type: number
HaltTimer()
Arguments:
timer
- ID of the timer you want to stop. Type: number
Returns:
Nothing
Examples
Spammy spam
function spam()
_PrintMessageAll(HUD_PRINTTALK, "spammy spam")
end
-- Every 2 seconds, up to 5 times, spam function will be called
AddTimer(2, 5, spam)
Virus
function virus()
if _PlayerInfo(1, "health") > 0 then
_PlayerSetHealth(1, _PlayerInfo(1, "health") - 1)
elseif _PlayerInfo(1, "health") == 0 then
-- We 'accidentally' killed player
_PlayerKill(1)
_PrintMessage(1, HUD_PRINTTALK, "Opps!")
HaltTimer(timer)
end
end
-- 0 means infinite loop
timer = AddTimer(0.01, 0, virus)